HLSL warnings in Visual Studio

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0 comments, last by matt77hias 5 years, 8 months ago

How do you configure the DirectXShaderCompiler to output warnings for float -> (u)int conversions? Apparently, the compiler does not complain at all when using the default project options. Furthermore, while looking at the project options in Visual Studio, I do not see any warning level related options (as is the case for C++ code).

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