PhysX particle collision

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0 comments, last by Alundra 5 years, 7 months ago

Hi all !
Looking to add a callback on Actor class when a particle from a particle system component hit an actor.
I already have all the collision everywhere using PhysX so I'm looking for a PhysX solution.
Create an actor and add/remove/move a sphere collider dynamically is the only solution ?
Is it efficient ?
Thanks !

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