I've written a few similar topics, but I'm going to try not to repeat myself.
I've been browsing through job postings in the area, and finally saw something gamedev related. Which, almost paradoxically, made me start thinking - supposing that I have a shot at working in gamedev, what do I actually want my work to be like?
I know one thing for certain: I hate big companies (although I confess, I haven't worked in many). I think my ideal company size is limited to about 4. Any more than that and I get uncomfortable and eventually miserable.
At the same time I'm wondering if my ideal company size is not 1. I've certainly been interested in many diverse fields - from writing through coding to animation, so at least on the technical side I could probably pull it off. On the other hand, I prefer to rely on the feedback and ideas of others for my work, which is still possible as a single dev, but I imagine it's much more convenient as a team.
Which brings me to the next point. Even if gamedev exists in the area (which, quite frankly, I wasn't so sure about previously), I don't imagine finding anything for my ~3-4-member specification. Outside of mobile games, which are completely not my jam. (At least as a gamer I look for a completely different experience.)
And finally, I haven't actually had to work in a team yet. Perhaps you've seen my other topic, where I tried but so far failed to find a partner, and I'm working on a small project solo. So I don't know, maybe I'm only imagining that I'd prefer a small team, based on some utopian idea.
I'm not sure where that leaves me. Is there even any point to look at job postings, given my situation? Or should I focus on trying to make it as a solo dev? (Which are, of course, not exclusive options.) I'm just trying to get some kind of focus, such as, for example, putting more effort into my other employable skills for the moment.