Hello,
I dont really know how to ask the correct questions since i dont know the necessary steps that it takes to convert the given Euler angles from my 3D software to the needed Euler angles in Unreal Engine 4.
I made a plugin for UE4 to spawn instances of Static Mesh Actors into the UE4 level based on a text file which holds the Scale/Rotate/Transform information from the objects in my 3D software scene.
Basically the plugin mirrors the 3D apps objects into UE4.
Everything works but NOT the rotations.
So my question is:
Euler->??->Euler
Thanks!
