Looking for a Hobby-Dev Partner

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6 comments, last by Gnollrunner 1 year, 2 months ago

Hello everybody,

I am looking for someone to team up with and start a hobby-project of developing a game together.

This is meant to be a prototype based project, only to get the core game mechanics figured out and built so we can then seek crowdfunding together for further development.


The reason I am looking for a partner (partners) is, that this project will need a team due to the game idea and complexity. As well as this looking for a developer for an upfront cost doesn’t work well in this situation so I’m looking for co founders.

I do not really have much of a game background nor any development experience, I do however have a background in social media and Community based mamagement so whilst you take care of development I would be taking care of the user-onboard and business management side of things

I am looking for:
An game programmer that also has experience in game design/art. Either that or two people that have experience in either one or both. This game will be 3D

About the Game:
I do have a concrete game design document in place for a city builder simulation based idea set in the zombie apocalypse, more information can be given upon discussion

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stevenclarkson said:
I do however have a background in social media and Community based mamagement so whilst you take care of development I would be taking care of the user-onboard and business management side of things

Do you have a link to any of your past experiences an results? aka how big were the communities?

Unfortunately most of this is done and needed after the product is out in the world.

Do you plan on funding the company? That is the only way I see for you to remain in creative control.

You may need to pick up project management skills as well.

that was just my 1st impressions

Our company homepage:

https://honorgames.co/

My New Book!:

https://booklocker.com/books/13011.html

Sounds like slave labor. Someone else does the work for no pay, and you contribute what exactly?

@undefined Realistically my job would be project management, obviously at such an early stage there won’t be much in terms of actually building a fanbase/deal with the business side of things. however I will be dealing with task management, outsourcing work (such as artists, UI design etc) as well as advising on the Game design document set out and updating it as needed

@undefined Hi there, I do not have links to specific communities, but I have worked for companies specialising in community management, I have linked below my LinkedIn profile with my most recent job working for medialabs as a community manager: https://www.linkedin.com/in/steven-c-b4954b134

as for the funding side of things, the general idea would be to fund the initial concepts for the game but would be ideally looking at the crowdfunding side of things in terms of long-term goals (Getting assets created, setting up steam/game workplaces, amongst other things)

@stevenclarkson , to address somebody by name, you have to type enough of the individual's name until you see the complete name in the pop-up, then click the complete name in the pop-up.

-- Tom Sloper -- sloperama.com

stevenclarkson said:

@undefined Realistically my job would be project management, obviously at such an early stage there won’t be much in terms of actually building a fanbase/deal with the business side of things. however I will be dealing with task management, outsourcing work (such as artists, UI design etc) as well as advising on the Game design document set out and updating it as needed

Right. Well in general with two or three developers, a dedicated project manager isn't really needed. If you went over to reddit r/INAT with a post like this, you would have a bunch of people screaming “Ideas guy!” at you (try if your curious). The vast majority of time, everyone in hobby teams brings some development skill(s) to the table. As for task management, you said yourself “I do not really have much of a game background nor any development experience”. So in essence, you want to get skilled people working for you, for no pay, on your project, while simultaneously knowing little about game dev, and you wouldn't really contribute much for a long time since you implied there was a fair level of complexity involved.

I highly doubt you will get any takers, but maybe I'm wrong. IMO you would be better off trying to gain some Dev skills so you could contribute.

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