[Rev share] Art Director Wanted for Economic factory sim

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0 comments, last by GeneralJist 11 months, 1 week ago

Greetings!

We at Honor Games released Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. We are translating this project into it's own indie game, and also pursuing our 1st debut commercial title.

We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.

We're looking for dedicated individuals interested in continuing a new project with us.

You can learn more about us here:

Honorgames.co

project Overview

Vultures is a game that combines the elements of an economic and manufacturing simulator such as Factorio and Production Line. The game takes place in real time, with players put in charge of a manufacturing corporate empire. Players are responsible for buying plants and equipment, hiring labor, and buying and selling raw materials and finished goods.

The ultimate goal of a player in Vultures is to be the last company still in business (buying out or bankrupting your competitors) or at least the biggest by the end of the simulation.

Mission Statement

Vultures aims to satirize corporate culture and the manufacturing process. Vultures will keep players engaged, switching between the two simulations to keep either one from becoming stale too quickly.

Open position: Art Director

As the Art director for the project and company you will be expected to be able to lead, mentor, train and recruit artists of all types. You will be able to communicate, lead and drive your department to meet, or accede current art standards. You will be in charge of developing an art bible for the project, as well as other future projects, acting as a core leadership member.

You have experience in leadership, and have shipped at least one project on PC.

Responsibilities:

Establish a unified vision for teams of internal and external artists producing 2D, 3D and VFX assets for games on multiple platforms.

Drive the creation of art and ensure that a unified vision is maintained and that artists have clear benchmarks for asset production.

Define the quality bar for asset creation and outsourced art.

Find artistic solutions which balance creative vision with production realities.

Review artists' work and give feedback to ensure the highest quality expectations are met.

Collaborate with technical artists, designers and programmers to develop efficient and productive art pipelines and establish metrics which ensure artistic goals are met within technical performance targets.

Be an active mentor, leader and role model for the art team.

Work to maintain morale and create an atmosphere of creativity and enthusiasm.

Be actively involved with recruitment, vetting candidates, performing interviews

Keep informed about latest advances in game art technique and technology

If you successfully finish this project and help see it through to release you will be given the opportunity to pitch design and propose a game all your own for company development.

Requirements:

  • College Diploma/Degree in 2D/3D, video game development or equivalent training/experience.
  • Excellent communication skills (spoken and written).
  • Positive influence and leadership skills - Motivates and energizes others
  • Deep understanding of the latest techniques in 3D modeling
  • Good Knowledge of ZBrush and Substance Painter, Maya/ 3DS Max, Photoshop
  • Experience of working with a team that has content published
  • Critical thinker
  • Contract Signature
  • Team Player
  • Passionate and respectful
  • Grit
  • Initiative
  • Keen attention to detail
  • finish at least 1 shipped game / project
  • Experience with Jira (Bonus)

Benefits:

This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.

Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.

Required Time:

This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited. (meetings are usually 6pm PST during the week)

We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.

Interested in working with us?

To Apply

Send email with Time zone, education/ experience, introduction to eric.chou@honorgames.co, not .com

Our company homepage:

https://honorgames.co/

My New Book!:

https://booklocker.com/books/13011.html

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