Best Genre for a Beginner (Whose primary strength is regular writing)?

Started by
8 comments, last by MillyLamp 6 months, 2 weeks ago

Pretty much what it says on the title. I want to become a dev, but i don't know much about coding or art or design. My main skill is writing, but nevertheless i want to become am indie dev. That said, i could use some advice, mostly the game genre i should start with and the engine i should start with (with the aforementioned information in mind). Could anybody here give me some pointers? Any relevant information would be greatly appreciated.

Advertisement

If you want to become an indie dev, your new main skill will have to be willingness to learn new stuff. The game industry does have people who do nothing but write, but that is generally only in teams that are too large to be called “indie”. There are always exceptions ofc.

The obvious joke would be to say “well go do a textadventure then", but those are 50% programming. If you want to do as little programming as possible, go look at some of the RPG Maker or various visual novel engines out there, where you can click your way to all the behavior that is necessary, and appropriate art can be bought cheaply in various packs - then “all” you need to do is add your own story.

If you want to be less restricted, and are willing to learn more, then go check out the Godot engine. If you spend a hundred hours going through tutorials on Youtube and elsewhere, you'll probably be surprised at how much you're able to do at the end of that. Do it even if you think it's not for you, just to get some general knowledge.

Honeybear said:
i want to become am indie dev

You mean you want to program your own games, create your own graphic and audio assets, and also handle the business aspects of getting your games to market? Or do you want to join together with a team of others as a specialist in one area of game development? Maybe gamedev.net's Start Here page will be helpful for you: https://www.gamedev.net/start/​ - depending on what it is you want to do. That link is just about programming games.

As for your title question, “best genre for a beginner,” the answer is “simple.” Make Pong, then make Space Invaders while learning the tools. Assuming you want to program games.

-- Tom Sloper -- sloperama.com

Honeybear said:
That said, i could use some advice, mostly the game genre i should start with

Wait - you don't know which game you want to make, and you don't even know the genre. But still you want to become an indie dev? Why then?

However, sorting genres which need good writing by expected coding complexity, i would say:
Text Adventure (no joke - that's the only one you could do alone)
Visual Novel (you need an artist for the visuals)
Graphics Adventure
Walking Simulator

Some engines allow to make games with no coding, e.g. Game Maker (for beginners) or Unreal Engine (not so beginner friendly). The feature is often called ‘Visual Scripting’.
There are also engines specific per genre, and they try to make it easy too. But can't help with details.

Well, to be fair to me, originally i did know what genre to make (an RPG) but soon learned that maybe it was too much of a first project. So, here i am. Thanks, nonetheless.

The term covering adventures (and perhaps novels) is IF (interactive fiction). That should give you at least a starting point in finding relevant links.

Two very random references that I have:

I have no idea of the quality of things, and at least for the authoring tools I know there are many more programs like that, so you may want to do a more thorough search for them to find one you like.

Honeybear said:
Well, to be fair to me, originally i did know what genre to make (an RPG) but soon learned that maybe it was too much of a first project.

You could look for RPGs in the making, which eventually lack good writing, and offer your help.
Or you post your offer in forums like this. Eventually for free, or for hobbyist projects, etc.
Such projects often die before they finish, and you can't expect a lot of success. But you might gain some experience, get in touch with people who have the skills you lack, and learn something about this and that.

The other option is to learn programming seriously, or to find an engine which is already made for RPG to minimize the coding effort.
Engines exist at least for something like 2D top down (J)RPG, e.g. RPG Maker (which i know nothing about). For graphics you can use placeholders, like ripped sprites from commercial games, or something scribbled in Paint. Or look for assets in related stores (often coupled to certain engines).
Over the time you might learn to get some playable prototype, which you could show off when seeking for artists to contribute.

I would treat it as a hobby at first, not as a solid career plan. If it turns out making games is your passion, you will find a way. But likely we talk about a distant future, so there should be time to increase your set of skills.

Take a look at Twine and Ren'Py. Both are good for creating games that are more text than game. And they're both free.

If you want to write an RPG, take a look at RPGMaker. It comes with enough assets to make a complete RPG, although maybe not the RPG you had in mind.

@Honeybear I'm late, i know what everyone else is saying and they are right but you can very well excell at one thing and suck at another.

Visual Novels may be the best thing for you. There was this VN game where the art was just pencils sketch on white background as it was going for a notebook asthetic. it made the player draw 3 of the main characters in the story and it worked well. Most of it was writing and a little behind the scenes code. Coding is something you have to get better at over time however, starting small is a great thing to do. there are plenty of genres you can start with, point and clicks, simple games like bejewled or tetris with stories. My first game was a pac-man clone with a story. So go for it. outline your weakness and outline your strengths and work around those.

This topic is closed to new replies.

Advertisement