[Rev share] UE5 Multiplayer Network Engineer wanted for futuristic FPS

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0 comments, last by GeneralJist 2 months ago

Greetings!

We at Honor Games released award winning Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. We are now pursuing our first commercial titles.

We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.

We're looking for dedicated individuals interested in continuing a new project with us.

We have a prototype in hand for Vultures, a factory economic sim, and we are looking towards the horizon.

You can learn more about us here:

https://honorgames.co/

Overview:

Charge! is a first-person shooter (FPS) set in the future where there is peace on earth, and this sport is how most people entertain and advance themselves. All weapons are light based. and players will be able to choose different color classes, each with their own unique set of features.

The game is effectively laser tag with mirrors, prisms, and lenses. It can also be thought of as Portal with light-based puzzles.

Mission:

To advance the first-person shooter (FPS) genre, by adding novel mechanics and unconventional weapons. Returning to the halcyon days of FPS, focusing on deathmatch and the multiplayer experience.

Open position :Multiplayer Network Engineer

As Multiplayer is core to the FPS experience, we will need a seasoned hand to build an guide all multiplayer frameworks for charge!. As of now, we are focusing on Unreal engine for our game. past experience for implementing multiplayer in UE5 is desired, but not required.

This project is still in preproduction.

Requirements:

    • Excellent English communication skills (spoken and written).
    • Experience in implementing multiplayer for UE5
    • Critical thinker
    • Contract Signature
    • Team Player
    • Passionate and respectful
    • Grit
    • Initiative
    • Keen attention to detail
    • Experience with Jira (Bonus)

Benefits:

This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.

Required Time:

This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. Many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited, for the purpose of determining fair Revenue share when the game ships.

We are Pacific standard time GMT-8 based

We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.

Interested in working with us?

please Email me:

eric.chou@honorgames.co

not .com

your time zone?

education/ experience? resume/ portfolio

what is your Favorite FPS? and why?

introduction

Our company homepage:

https://honorgames.co/

My New Book!:

https://booklocker.com/books/13011.html

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