Catomax26 said:
@shortround From what i have experienced, XNA-based games are very hard to mod, as you have to decompile it all to even start. It also seems to require 3rd-party programs to decompile/mod it together.
Does it really work for platformers? >w<
You would have to decompile any C or C++ or java based engine in order to hack it. If you want your users to be able to mod a game, you can always provide a modding API to them. If you want them to be able to re-write core parts of the engine, you can just release the source code on github