[Rev share] Art Lead wanted for Factory economic sim at Honor Games

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0 comments, last by GeneralJist 1 month, 3 weeks ago

Greetings!

We at Honor Games released award winning Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. We are now pursuing our first commercial title.

We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.

We're looking for dedicated individuals interested in continuing a new project with us.

We have a prototype in hand for the following project, and we are seeking Art support.

You can learn more about us here:

https://honorgames.co/

Project Overview

Vultures is a game that combines the elements of an economic and manufacturing simulator such as Factorio and Production Line. The game takes place in real time, with players put in charge of a manufacturing corporate empire. Players are responsible for buying plants and equipment, hiring labor, and buying and selling raw materials and finished goods.

Vultures aims to satirize corporate culture and the manufacturing process. Vultures will keep players engaged, switching between the two simulations to keep either one from becoming stale too quickly.

Open position: Art Lead

We are looking for someone with experience in 3D art to develop a coherent artistic vision for Vultures and execute on it by creating 3D assets to be used in the game. Making the best of the current assets is desired, but not required

You will be able to model and texture your work and guide the art of others. You will be able to modify the art assets of others, bringing out the best in yourself and said asset .

You will be expected to work within the current art style and recreate it, or raise the quality bar.

You are able to not only coordinate and direct artists, but also roll up your sleeves and get stuff done. You will act as a core leadership member of the company.

If you successfully finish this project and help see it through to release you will be given the opportunity to pitch design and propose a game all your own for company development.

Requirements:

  • Excellent English communication skills (spoken and written).
  • Positive influence and leadership skills - Motivates and energizes others
  • Deep understanding of the latest techniques in 3D modeling
  • Good Knowledge of ZBrush and Substance Painter, Maya/ 3DS Max, Photoshop or equivalent
  • Experience of working with a team that has content published
  • Critical thinker
  • Contract Signature
  • Team Player
  • Passionate and respectful
  • Grit
  • Initiative
  • Keen attention to detail
  • finish at least 1 shipped game / project
  • Experience with Jira (Bonus)

Benefits:

This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.

Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.

Required Time:

This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. Many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited, for the purpose of determining fair Revenue share when the game ships.

(meetings are usually 6pm PST (GMT-8) during the week)

We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.

Interested in working with us?

Send email with Time zone, education/ experience, introduction, and your favorite simulation/ logistics game to mailto:eric.chou@honorgames.co​, not .com

Our company homepage:

https://honorgames.co/

My New Book!:

https://booklocker.com/books/13011.html

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