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Hey.
I would like to know if there are books on how to implement camera functions in computer graphics. I mean such algorithms as arcball/orbit, panning, zoom. I know that this information can be found on sites on the Internet, but I would like to read more about it.
I need this to learn how to creat…
Imho the dx9c book still provides a lot of information that's still relevant. So if you can get a hold of it cheap, sure why not. If you have the choice though, 11 would be better.
Besides version specific topics, a lot of things covered in these books are not version dependent (theory's, math etc.).
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