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Latest cross-platform Activity

Architecture for crossplatform (PC + mobile) UI layout, sizing and nativity

Dreadpon said:
Did anyone try to solve this already?

People have had good solutions for several decades now. The problem isn't new.

Dreadpon said:
Surely there aren't 2 separate UI systems that are hardcoded into each edition of the game?

Two? No, that number is far too low. Often the ratios are 4:3, 3:…

2,203 views
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Looking for testers for a new terrain mesh generation tool!

Currently searching for beta testers for #TileMesh!

What is it?
A tool for Windows, OSX and Linux to help indie devs and modelers create large-size, scale terrain objects for their games using simple CSV (ie from Tiled) or indexed PNG files - UV mapped to a tilemap image of your choosing.

Full version…

2,168 views
C-Research
February 28, 2022 05:54 PM

Acosix said:

C libraries are old but useful for 2D games.

True. Much of the C libraries have been matured, even perfected, so no need to “reinvent the wheel”.  Many people discover that a lot of frameworks, engines, middleware, and tools have a lot of C at least embedded in the source. Some are …

40,067 views

@undefined  I have been working with GTK for GUI, C coded applications strictly until I reach about intermediate level understanding. I am very happy with GTK. It is written in C, though eventually I will likely use bindings for other languages.              …

11,379 views

@Shaarigan Those are good points. I completely forgot about DRM. Thank you for your answers. I'll dive into steam's API this weekend.

9,235 views

Bregma said:

Are you looking for an Integrated Game Development Environment (a single installable suite of tools with a built-in workflow used to develop graphics-oriented games with, the software you install on your computer and use to create a game), or are you looking for a Game Engine (software …

5,361 views
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