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Latest Entities Activity

Within the persistence context, the entity instances and their lifecycle are managed. The EntityManager API is used to create and remove persistent entity

myfiosgateway.one

mobdro

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You can also do it like the C# CLR is managing memory and have an indirection. Something like a second array and your Entity is just a wrapper around an index into that array. Something like

struct Entity
{
    public:
        EntityInstance* operator->() const
        {
            return Entity…
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Is there a typical way to do entity management in a large open world game. I am using Unity.  

I have a background thread that manages server processing.  This only runs in a Headless or Client Hosted game.  This has a dictionary of entities defined by an interface.  I have sever…

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