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Latest error Activity

I am trying to convert a post processing vignette into a torchlight effect and have the centre position brighter instead of the dark edges but unable to work out depth buffer so as to get depth adjustments.

My code is in HSLS (Dx9) and this is what I have (based off CopperCube game engine - irrLicht…

2,718 views
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Geri
March 15, 2023 05:39 PM
Unity WebGL Build issues. PLEASE HELP

Forget this clownery, and learn javascript if you want to get from 1 to 2. Also you can observe the error in the browser log instead. 

3,396 views
How to make your own UI sounds.
Breaking down my method of creating UI sounds for video games. I go through my process from start to finish to create a navigation, menu open/close, option select, error and save sounds.
12,511 views
frob
December 31, 2020 11:42 PM
NullReferenceException

This is a place to leverage your debugger.

foreach (Collider2D enemy in hitEnemies)

{
    enemy.GetComponent<EnemyHealth>().TakeDamage(attackDamage);
}

Most likely the collider being processed doesn't have an EnemyHealth component attached.

There are only a few other ways you could get the erro…

4,481 views

It looks like the compiler is choking because of that ‘blendedBiome’ buffer that you declared as a local variable, but didn't initialize. You either need to assign a valid buffer to that variable, or make it a global if you intend it to be an additional bound buffer for your dispatch.

 

5,572 views
Zdzich
October 19, 2020 05:32 PM
Old game WebGL problem

Ok its done. Moderator can close the topic. Fixed problems. 

  • i think the game wasn't working on localhost because of https browser blockade, but it works on preview link :> .
  • The error was on one boost item with healh points, “there no instance of the object”. But its fixed now :> .

Thanks …

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