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Latest orthographicmatrix Activity

Why I get meshes not in the middle using orthographic matrix

I try to implement shadow mapping in own project. I set up a sphere and a gird meshes in origin then places Lookup camera above them.

I expect to see the sphere and the gird in the middle of a shadow map

but they were shifted to the right side. I don't get why this happens.

float projection_plane_widt…
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