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Latest planning Activity

Or a room with quest lines and one is randomly triggered once the player is entering the room (Like stories in a bar).

Replayable small environments.

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Hello there game developers. I’ve recently discovered there is not much data about common planning and budgeting approaches, when it comes to game music production. We very often struggle to estimate reasonable budget and schedule which fits specifically our game. 

Here is a first of two survey…

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