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Latest Tilemap Activity

yusuf0 said:
HI. I m trying to learn creating tilemap with vertex array. I found a code from a tutorial but i didnt understand completely this code:

What do you not understand about it? And why do you want to do your own tile maps, although SFML already has that implemented? (I assume you use SFML, b…

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@internia Hey there,

We actually have a channel regarding programming help full of friendly programmers over on our Discord server, feel free to come along and pop a question in!

I'm sure some guys would be more than happy to answer your questions!

Feel free to pop in and ask any questions, no pressur…

5,312 views

You have several options, 

  • store those information in a static cache (static code is never unloaded)
  • have a master scene that loads all the other scenes additively and keeps track of the values in it's game objects
  • use the singleton pattern to have a manager object and set this object to DontDest…
  • 2,809 views

    You could also use a shader for this just blending anything to black that shouldn't be visible. I think to achieve something like “fog of war” there will be more work to do but simply erasing content to black should fit just fine

    7,396 views

    I downloaded your package, and read the readme and poked through the asset, but beyond that point I got bored. You are making this way hard for anyone interested. Developers are lazy, as a rule, and this is too much work.

    1) Provide sample scene, with everything ready to go

    2) Link readme and a few …

    6,080 views
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