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Latest uvmapping Activity

JoeJ said:
It's meant to increase texture memory requirement options (because downscaling only allows jumps of ¼):

Ah, I see! Thank you for the explanation!

Yeah, I imagine now that most machines will handle a 4096 texture, and that those that won't will likely be fine enough with a 2048 one.

Going bac…

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The same point can be obviously be shared between edges and triangles, but it can only be the same vertex for drawing purposes, with the same UV coordinates, if all the triangles are drawn with the same texture without seams along incident edges. Whenever the UV coordinates on the left and right si…

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