Yeh, I remember using those very same tile sheets for my "final project" RPG in class back in '99.
Btw, mikeman, your game is looking lovely.
Official Game / Game Engine Screenshot Thread.
Huum.. i'm not gonna post "everything", but here is a selection of some projects i worked on in the last 2 years (not in any specific order):
Lands of Lore:
LightSpeed:
Infinity(planet engine):
Dynamic soft shadows:
Soft shadows II:
Misc/volumetric clouds:
Y.
PS. I will resize some images if they appear too large.
Lands of Lore:
LightSpeed:
Infinity(planet engine):
Dynamic soft shadows:
Soft shadows II:
Misc/volumetric clouds:
Y.
PS. I will resize some images if they appear too large.
Maybe someone remembers this:
(Downloadable here)
@Ysaneya: Wow! Thats some quite nice pics there.
[Edited by - Jesper T on September 24, 2004 1:17:08 AM]
(Downloadable here)
@Ysaneya: Wow! Thats some quite nice pics there.
[Edited by - Jesper T on September 24, 2004 1:17:08 AM]
Quote:Original post by Ysaneya
*Insert awesome-looking pictars here*
As Keanu would put it...Whoa.
You stole my idea... I was waiting for the one-year to pass before I posted the "POST YER SCREENSHOTS" thread again...curses...
Here's some screenshots from stuff done in VB6 with DX8.
PARABOLIC PROJECTILE MOTION:
(eww..) This one is the "Simon" game that I wrote in VB.NET with button controls. Ick. I hate .NET
This is a particle engine I did. I have better screenshots with the particles looking cleaner, but I'm not going to bother to upload them.
Oh - this was a Skifree variant I wrote for a tech demo. It involves a tank avoiding trees. Pretty basic.
This is a 3D asteroids game I wrote.
This is a heightmap + linelist grass demo I wrote... (I wonder if this is the final screen? If it has stars in the sky then it is)... EDIT: I uploaded the new one because I felt shamed over the old screen [tear].
And finally, this is my current project as of several weeks ago...
Here's some screenshots from stuff done in VB6 with DX8.
PARABOLIC PROJECTILE MOTION:
(eww..) This one is the "Simon" game that I wrote in VB.NET with button controls. Ick. I hate .NET
This is a particle engine I did. I have better screenshots with the particles looking cleaner, but I'm not going to bother to upload them.
Oh - this was a Skifree variant I wrote for a tech demo. It involves a tank avoiding trees. Pretty basic.
This is a 3D asteroids game I wrote.
This is a heightmap + linelist grass demo I wrote... (I wonder if this is the final screen? If it has stars in the sky then it is)... EDIT: I uploaded the new one because I felt shamed over the old screen [tear].
And finally, this is my current project as of several weeks ago...
Quote:That's great looking art!
Indeed, pity it ain't mine [smile]. It's a test set I'm using that I found on some website.
[wow] Oh My God! My jaw has dropped on the floor! Keep up the good work!
The thing that is more impressive is that although most art is from artists, the programmer art is still very good.
The thing that is more impressive is that although most art is from artists, the programmer art is still very good.
Quote:Original post by The Bag
The project I'm currently a programmer on:
Quote:Thread by The Bag
I was recently asked in a test what this:
int (* a)[10];
was. I have since put in into visual studio, but I cannot work out how to allocate memory for it. How do I do this?
ROOFLE!
/MindWipe
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