Specular highlights on water
To me it looks fine. It looks like weak waves in a pond. Do you want more ocean shiny specular? You could scale your UV to tile over the water more then to get more detailed specular.
Ok, since you have refraction and an ocean floor neatly set up I see why you're preferring to use fresnel. I suggest making the ocean floor very dark, so you have enough contrast against the lighter parts of the water or else it'll keep flat the way it is - so far the only part where we see the normal-map noise is at the reflected sun; you need a darker ocean floor so the other parts are visible as well.
You should also make it greener:
- Look at the first screenshot you posted.
- Then look at this one from real life: http://i39.tinypic.com/348hjs7.jpg. Your ocean floor should look as dark as the part that's shadowed by that boat. Notice how the back of every wavelet is colored by that.
You should also make it greener:
- Look at the first screenshot you posted.
- Then look at this one from real life: http://i39.tinypic.com/348hjs7.jpg. Your ocean floor should look as dark as the part that's shadowed by that boat. Notice how the back of every wavelet is colored by that.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement