Original Post
So I am struggling to find my plot for my game. I know what sort of game play I am looking for. I can visualize what playing the game will look like, but the plot that gives the player a reason for each battle still eludes me.
This is a sci-fi, space based RTS game. Objectives can change and be creative, but the basic game play does not. Battles occur between spaceship fleets around and between planets in star systems. The game play revolves around controlling important points, typically planets or space stations. This is not multiplayer.
What I know so far, the final battle involves luring the enemy fleet into a star system for a final show down, and the battle is a cover for detonating the local star into a forced, premature, nova. All is sacrificed for the greater good, humanity (everywhere else) will live on. The game will start with humanity endangered some how, overwhelmed, and rescued by an alien species already fighting this foe. The home turf (which may not be Earth) is lost but a significant population escapes and survival depends on victory.
I'm not sure of the specifics on the intro or how to take it to the outro.
This is a sci-fi, space based RTS game. Objectives can change and be creative, but the basic game play does not. Battles occur between spaceship fleets around and between planets in star systems. The game play revolves around controlling important points, typically planets or space stations. This is not multiplayer.
What I know so far, the final battle involves luring the enemy fleet into a star system for a final show down, and the battle is a cover for detonating the local star into a forced, premature, nova. All is sacrificed for the greater good, humanity (everywhere else) will live on. The game will start with humanity endangered some how, overwhelmed, and rescued by an alien species already fighting this foe. The home turf (which may not be Earth) is lost but a significant population escapes and survival depends on victory.
I'm not sure of the specifics on the intro or how to take it to the outro.