that's good to hear
sorry i got it backwards, yes the order of operations is indeed backwards
this is how matrices work in general
once you get a bit further into all this, and you are writing your own little matrix library (it's an important step to take)
then you will see why ;) not to mention the possibilities
Quick help needed with 2d rotation of vertex buffer object OpenGL
that's good to hear
sorry i got it backwards, yes the order of operations is indeed backwards
this is how matrices work in general
once you get a bit further into all this, and you are writing your own little matrix library (it's an important step to take)
then you will see why ;) not to mention the possibilities
thanks again! getting about 1000 fps more with VBOs as compared to intermediate rendering even though its just a couple of lines on the screen I can already see how this is going to be crucial later on
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