A tax to get into the City where the best and wealthiest merchants are as opposed to the Towns where its free to enter but the selection is smaller and worse.
Paying to enter a shop?
A tax to get into the City where the best and wealthiest merchants are as opposed to the Towns where its free to enter but the selection is smaller and worse.
I would assume something similar to this method would be used in freenium games and the like.
Just remembered, back in Ultima Online on your crafting character if you joined the different NPC "Guilds" you got a discount on items through that guild, (mage guild gave mage discounts) but you could only be a member of one guild at a time. So it was kinda like a membership..
Paying to enter a shop without providing anything extra seems to me just an annoyance to beginners with naturally low money.
The one point where it could make sense to me is if there is new randomized items in a shop every time you enter. Then it basically makes people pay for abusing the randomizer to get a better item, though I would not let the payment grow per use as people clicking the randomizer button 1000x would have to pay 1000x the amount of gold already and better items get less and less likely. Higher quality shops could have a higher price per click, so everyone can at least go into some lower level shop without being completely cut off.
That could trick people into paying ingame for their doings instead of abusing safe/load or back and forth travelling between 2 shops, if it goes faster.
I kinda see a parallel to an annoying IRL parking experience I had recently.
Paying $15 for parking is nothing in the scheme of things. Considering that I need to be in that building to tend to important business and advancing my life long plans, it is irrelevant. Yet, I realize there are some things I need that I don't have with me. And as the minutes tick by I realize I would like to have them more and more. Another $15 isn't too big a deal, is it? Though there was the parking fee from just yesterday as well. And that time earlier this week. It's all going to credit and haven't paid that bill just yet. That really starts to add up. Do I really need that stuff I forgot or can I make do with what's at hand?
IRL, my income isn't going to increase dramatically and I would consistently be thinking that sort of thing. Do I really need to be here? Have I planned for everything? What are the risks involved. Kinda sucks in life but it can have potential to be fun to think about playing a game. But in a game it's generally expected that income increases significantly across relatively short playtime. That set fee to be where you want to be becomes more and more irrelevant. Should it become irrelevant? If it does that fee is only a nuisance as it's a couple more seconds and button clicks preventing you from doing what you've made up your mind on. Nothing is going to stop you. There's no pause for reflection anymore.
So, similar to what others have already suggested, I would say that if you add something like a fee to enter a building, you have to make sure that planning what you're about to do is fun and that it stays fun across the entire course of the game.
Fantasy:
- Some shops area are available only for Guild Affiliate. You hadn't to pay directly for enter the shop, but the membership to the Guild of your choice costs money
- You're a foreigner in the new town where there's a law which forbids outlanders to have trade and affair other than a restricted area (you can shop only in some limited shops) but during a quest in the area you're given the chance to bribe (pay money) someone which will give lend you a "special pass"
SciFi (I suppose "credits" and "shops" are virtualized from sort of vending machine you can find around)
- Our hero is an outlaw, so can't buy things with his name... so in order to access to shops need a new blank "ID" which can be buy from hackers (if the game is "team based" you can have special bonus when one of these "hackers" join your party). The blank ID works only for a restricted time/game chapter when police find out what were you doing and put the new ID in the blacklist... so the player need to buy another one.
A 'sellers market' where the goods are in such high demand (and the supply so low) that even the chance to buy is an advantage.
To be in such demand (like for survival) is an abormal situation where there can be only a few handled customers possible (supply runs out fast) or there is some exclusivity where lookeeloo customers are a waste of the merchants time (and people who want to look but not buy might be 'milked' as a side business).
Product with entertainment value ? Then purchase may not be the main business .
Generally there is sufficient competition (or l;ack of real need) that the merchant EXPENDS money to get prospective customers.