A scrolling shoot-em-up was one of the first games for me. Then a match 3 puzzle game.
The games that everybody writes.
Just as a play topic, I would include more of a screen saver than game: Particle physics for the heck of it. Giving them gravity, Chase, evade, follow, leash, bounce, screen wrap, explode/fireworks, color change, jitter, orbit, spin, create/delete logic, pour, scatter, stack, elastic, size, alpha, mimmic(images), etc...
Tetris didn't make the list in my first post because it didn't exist yet when I started coding.
I'm surprised Tetris didn't make the list in the first post.
I'm curious to know what you mean by this!
It means I started programing before Alexey Pajitnov wrote Tetris in 1984.
Tetris didn't make the list in my first post because it didn't exist yet when I started coding.
I'm surprised Tetris didn't make the list in the first post.
I'm curious to know what you mean by this!It means I started programing before Alexey Pajitnov wrote Tetris in 1984.
Ah, alright. I was wondering because I didn't see how that would keep it from appearing in your original post.
Thus i thought you meant when you started your latest project or something along those lines.
Your original post mentions nothing in regards to the time of original release.
Tetris didn't make the list in my first post because it didn't exist yet when I started coding.
I'm surprised Tetris didn't make the list in the first post.
I'm curious to know what you mean by this!It means I started programing before Alexey Pajitnov wrote Tetris in 1984.
Ah, alright. I was wondering because I didn't see how that would keep it from appearing in your original post.
Thus i thought you meant when you started your latest project or something along those lines.
Your original post mentions nothing in regards to the time of original release.
I don't think I heard of Tetris until sometime in the 90's so during the first 10 years I was programming it never occured to me to rewrite tetris as I had no knowledge of it. After I heard of it for whatever reason, I still have had no interest in writing it. I know I've seen many rewrites of it but it doesn't pop into my INTP brain as a commonly written game. That's why I'm asking y'all to find out what I've missed!
'm curious to know what you mean by this!
It means I started programing before Alexey Pajitnov wrote Tetris in 1984.
Ah, alright. I was wondering because I didn't see how that would keep it from appearing in your original post.
Thus i thought you meant when you started your latest project or something along those lines.
Your original post mentions nothing in regards to the time of original release.
I don't think I heard of Tetris until sometime in the 90's so during the first 10 years I was programming it never occured to me to rewrite tetris as I had no knowledge of it. After I heard of it for whatever reason, I still have had no interest in writing it. I know I've seen many rewrites of it but it doesn't pop into my INTP brain as a commonly written game. That's why I'm asking y'all to find out what I've missed!
Ok, i get it now. I also reread your first post how you intended it to be read. Until now, I thought you wanted us to list game types that we see written over and over again,
but I get now that it's about game types that we revisit and write ourselves, over and over again. Gotcha, Mr. Old-school. :)
As iMalc said about the self-playing tetris game, -that's actually quite fun to watch. Give it some rules for how frequently it can "tap the keys" and watch as it plays.
A good excersise on everything from a very basic AI to a very advanced one. Plenty of room for AI next to a relatively small game in terms of lines.
Since I focus mainly on Android games ATM and they can't be terribly complex as the interface is also the screen and it's little, I see a few common things there too such as:
Pipes/electric
One button games like City Jump and any runner game
Bubble pop
Anyone else seeing patterns there or on BB or iOS?
As iMalc said about the self-playing tetris game, -that's actually quite fun to watch. Give it some rules for how frequently it can "tap the keys" and watch as it plays.
A good excersise on everything from a very basic AI to a very advanced one. Plenty of room for AI next to a relatively small game in terms of lines.
that could be a great project for someone to work on. You really could go in depth with the AI if you wanted to. Giving the AI the ability to know the next piece like the player can so they can "think" of the move they need to make now and plan for the future like we can. A time restriction or something of that sort so the AI doesn't just rotate the piece instantly. Maybe simulating "human reflexes" for the AI.
I think it would be a great project for someone who was interested in beginning AI Programming just to get their feet wet.