My Game Math Series (Ongoing & Seeking New Topic Recommendations)

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1 comment, last by alvaro 10 years, 1 month ago

Hi, everyone:

Recently, I decided to start a game math series on my blog.
Please tell me what you'd like to read to help me plan out what to write about.

Thanks smile.png

Below is a list of written posts and planned topics:

http://allenchou.net/game-math-series/

Vector Math

Linear Algebra

Coordinate Systems

  • Complex Numbers (Planned)
  • Polar Coordinates (Planned)

Quaternions

  • Quaternion Basics (Planned)
  • Quaternions as 3D Rotations (Planned)

Ming-Lun "Allen" Chou

Physics / Graphics / Procedural Animation
http://allenchou.net

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How about something about dual quaternions and interpolating them. Or plucker coordinates!

I think an article on splines (Catmull-Rom..., natural cubic splines...) would fit very nicely with the rest of the material, perhaps right after polynomial approximations.

Another question that pops up a lot is target leading, which in the usual case of constant velocities can be reduced to a quadratic equation by using the properties of the dot product. So perhaps a lesson on the dot product and its applications would be in order. Other applications could be things like ray-sphere intersection, orthogonal projection...

Just some ideas. I'll post back if I can think of any others.

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