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#ActualMichael Tanczos

Posted 12 March 2013 - 04:57 PM

I just saw the first articles and I don't know what to say.One is in flash,one in c# with xna...i mean if we do it like this,what's the point?!

 

It just takes time and pressure..  it's a classic line from the movie "The Shawshank Redemption" used to describe how a prisoner could dig his way out of a prison using nothing but a small rock hammer.   This seemingly impossible task is going to start one article at a time.   We're going to organize and reorganize I'm sure.

 

I know I took the plunge as an author and so did Tim.   Basically I'm eating my own dog food here with this one.  And I'm going to keep writing C#/XNA articles because I'm a high school programming teacher and that's something my own students can use while also benefiting the community.   I made sure to tag the article with both C# and XNA.   Two articles means nothing in the grand scheme of things..   we need to be pushing out 10 or so a day to do a better job scratching the surface of game development.

 

If you want to include yourself in the "we do it like this" I'd love to see articles contributed by you as well.  =)   Are you interested in committing to write an article?

 

How about you too jwezorek .. you up to the task as well?  I'll add you both to the Crossbones group if you are willing.   Once your article is up you'll get a contributor banner.


#2Michael Tanczos

Posted 12 March 2013 - 04:56 PM

I just saw the first articles and I don't know what to say.One is in flash,one in c# with xna...i mean if we do it like this,what's the point?!

 

It just takes time and pressure..  it's a classic line from the movie "The Shawshank Redemption" used to describe how a prisoner could dig his way out of a prison using nothing but a small rock hammer.

 

I know I took the plunge as an author and so did Tim.   Basically I'm eating my own dog food here with this one.  And I'm going to keep writing C#/XNA articles because I'm a high school programming teacher and that's something my own students can use while also benefiting the community.   I made sure to tag the article with both C# and XNA.   Two articles means nothing in the grand scheme of things..   we need to be pushing out 10 or so a day to do a better job scratching the surface of game development.

 

If you want to include yourself in the "we do it like this" I'd love to see articles contributed by you as well.  =)   Are you interested in committing to write an article?

 

How about you too jwezorek .. you up to the task as well?  I'll add you both to the Crossbones group if you are willing.   Once your article is up you'll get a contributor banner.


#1Michael Tanczos

Posted 12 March 2013 - 04:35 PM

I just saw the first articles and I don't know what to say.One is in flash,one in c# with xna...i mean if we do it like this,what's the point?!

 

Time and pressure..  it's a classic line from the movie "The Shawshank Redemption" used to describe how a prisoner could dig his way out of a prison using nothing but a small rock hammer.

 

I know I took the plunge as an author and so did Tim.   Basically I'm eating my own dog food here with this one.  And I'm going to keep writing C#/XNA articles because I'm a high school programming teacher and that's something my own students can use while also benefiting the community.   I made sure to tag the article with both C# and XNA.   Two articles means nothing in the grand scheme of things..   we need to be pushing out 10 or so a day to do a better job scratching the surface of game development.

 

If you want to include yourself in the "we do it like this" I'd love to see articles contributed by you as well.  =)   Are you interested in committing to write an article?

 

How about you too jwezorek .. you up to the task as well?  I'll add you both to the Crossbones group if you are willing.   Once your article is up you'll get a contributor banner.


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