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Classic RPG #1 - Task 5 - Revised

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Previous Entry - Task 4 - Update 1: http://www.gamedev.n...ask-4-update-1/

Original Task 5 Entry: http://www.gamedev.n...c-rpg-1-task-5/

Task 5 - Revised:

I've been unhappy with the way I was approaching the combat and overall feel for the game. I had a vision for this game to be very similar to a Classic DOS RPG I played many years ago, however having combat like in Dragon Warrior was not bringing the same feel. I've chosen to have enemies visually roam the map and combat will still be turn based as all events are in the game with a real time feel because each action starts a new turn. Example: If I attack an enemy, other enemies still move one space, or engage me if I'm within their aggro bubble.

I've loaded a map full of Yetis to toy with! Yes! They do move around!

Posted Image

Due to the changes I must revise Task 5.

Task 5's Goals:
  • All Items Programmed
  • Enemy Movement Programmed
  • Enemy Aggro Bubble Programmed
  • Enemy Chase Function Programmed
  • Basic Melee Combat Developed

Stay tuned, as I'm finishing up a video to post within a week. This will display all of Task 5's goals! In Task 6, I will finish up looting and item usage! Magic combat will be held off for a bit. These changes will also allow for Spells to have great AOE effects. Boss fights should also appear more engaging as well.

Sep 21 2012 04:48 AM
Wow this game is really a throw back. I like the yetis.
Sep 22 2012 07:07 AM
Thanks! I just finished the functions dealing with movement, blocking, and all the collision for the enemies. I'm just finishing up the basic combat, and I might be making the video on Monday! :)
Sep 22 2012 10:07 AM
Looking great! Can't wait for said video
Sep 22 2012 03:03 PM
Thanks! Finishing up a few things as we speak!
Sep 23 2012 08:31 PM
Wow, I need to pay more attention; I completely missed this. That looks like a whole mess of pain heading his way.

Looking forward to the movie!
Sep 23 2012 10:36 PM
Thanks! :) Good thing only 8 Yetis can hit you at once! ;)

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