Woa Iv Day 2

posted in ArThor's Journal
Published August 09, 2016
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End of Day 2 now and I don't feel I've made as much progress. Still unsure my idea is going to be fun and how to extend the shadows theme, which I think is putting me off. I'm wondering if I can get away with ship upgrades for the evolution theme to give the player more to do and aim for. Or more difficult, include a space monster to fight who is gathering the resources himself so that he can evolve. Not sure I can model a space monster though, or get AI working for it.

I have made some progress though, I have added some collectible crates for salvage, and implemented them being tractor beamed to thew ship. No
special effects yet though. I did spend some time on graphics and added an environment map, shader for the sun and some glow/bloom.
New Sun
Day2_Sun.png

Asteroids, Environment and Crates
Day2_Asteroids.png

Looks better in motion!

I also added in some UI text functionality to show the hull temperature as seen above but never got around to the collisions and death mechanics.

Tomorrow, I will definitely look at death mechanics! I'm thinking of using library for the physics instead of my own not sure if it will be quicker to setup though.

Previous Entry Woa Iv Day 1 End
Next Entry Woa Iv Day 3
2 likes 3 comments

Comments

slicer4ever
looking fairly great ArThor. if i might add, and unsure how easy it'd be to implement, but adding god rays coming off of the asteroids/other objects would help with figuring out where being behind shadowed objects are.
August 09, 2016 10:05 PM
kseh

Stellar progress :) Whatever direction you go, the sun is looks like it would be a formidable threat to the player on its own.

August 09, 2016 10:10 PM
Thaumaturge

if i might add, and unsure how easy it'd be to implement, but adding god rays coming off of the asteroids/other objects would help with figuring out where being behind shadowed objects are.

I was thinking something similar, I believe. Similarly, I wonder whether a top-down view might not make it easier for the player to tell shadows from light, and perhaps even make things a little easier for you.

August 09, 2016 11:31 PM
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