Merc Tactics Beta 0.5

posted in Merc Tactics
Published February 19, 2017
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Hello All,

Today I have prepared a special version of Merc Tactics for game play testing. You can download the installation program here: http://astronautz.com/MercTactics/MercTacticsSetup0.5.exe

Recapping, Merc tactics is a turn-based squad tactical combat game, similar to games such as Jagged Alliance, Silent Storm and X-Com. Below is a sample video of the game:

https://vimeo.com/205212576

I am inviting people on GameDev to try out the game and give me your feedback. Specifically, I'd like to know if you found the game too hard to play, too easy, or too tedious, or if you have any ideas of things that are missing to improve the game play. You can have some fun playing the game and also participate in the development process!

The game has two modes: Quick Battle and Campaign. For this test I am only testing Quick Battle.

When you launch the game, you will see the main menu, as shown below:

mainMenu.jpg

Choose the desired battle and select "Launch" to start the battle. You probably want to select one of the easier ones, until you get the hang of it. Also, selecting "Extra Enemy" will mean there is a three way battle with two enemy militia groups, all fighting each other. Selecting "Allies" will include a friendly militia fighting on your side.

Online help is available here: http://astronautz.com/MercTactics/help.html.

Requirments:

This game requires OpenGL version 2.1 or higher, so it should work on most PCs.

Notes:



This game is more focused on making use of available cover, and close-in fighting, rather than long range sniping. Each scene requires a different approach, depending on how it's laid out, and as all scenes are generated procedurally, that means there is a huge variety of battles.

  • Although this game is inspired by Jagged Alliance it, it does not try to copy it. Notably, I designed the game rules and mechanics with simplicity in mind, so as to be easy to play on tablets and smart phones. My design criterion was to only include features which made the game genuinely fun to play and eliminate features that just add complexity for complexity's sake. That being said, there still is a lot of features that are missing, because I simply did not have the resources to include them in "version 1.0". You can look at "version 1.0" as just the beginning. Version 2 and 3 will add the missing features and greatly expand on this game.
  • This is a beta version, and you may notice some rough edges. Particularly, the user interface and some of the graphics have yet to be finished. Do not worry about these things, because right now I am only testing the game play.
  • In this demo you can in fact play Campaign mode, if you want to. Although it's not finished yet and there is no help documentation for that. :o

  • Update:

    I had to change the video, because of youtube quality problems.

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