Merc Tactics

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Development Journal of Merc Tactics
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21 entries
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Ed Welch
May 14, 2024
Screen space ambient occlusion in Merc Tactics

I wanted to improve the graphic quality for Merc Tactics by adding a SSAO shader and I looked into several techniques. The best quality implementation of this is GTAO. There is also ASSAO, which is used in the Godot engine. Unfortunately, GTAO is a bit too heavy weight and I want Merc Tactics …

3,093 views
Ed Welch
May 08, 2024
Avoiding artifacts in shadow maps

My game Merc Tactics uses a simple shadow map to create shadows, but I had a lot of trouble getting it to work without artifacts. In particular peter panning and acne were a big problems. 

the shader code looks like this:

		uniform sampler2DShadow sShadow; 
		uniform sampler2D sampler2d;
		in me…
1,408 views
Ed Welch
December 09, 2023
Avoiding havoc when there is a missing sound resource

I remember reading a blog post about a game developer who forget to include a sound file for his game update and that caused the game to close down at certain time. This caused havoc because no one could play the game anymore and had to release an emergency update to fix the problem

Well, we are all…

2,576 views
Ed Welch
February 09, 2023
The Dark Art of tweaking Bullet Physics

I thought I'd share some of the tips and tricks I learned using the Bullet Physics SDK in my game.

(This is a work in progress. There might be some things in this blog that are incorrect ?. If you spot anything let me know. I will be updating.)

In the game loop you have to call btDynamicsWorld::stepS…

31,556 views
Ed Welch
August 20, 2021
Merc Tactics 1.3: grenade edition
 

I released version 1.3 this week, finally adding grenades, a feature that I have being promising for some time.  Grenades helps making the types of attack more varied. You can lob them over objects, hitting enemy that can't be reached by direct fire. Also, I made sure that they are widel…

7,455 views
Ed Welch
February 22, 2021
Merc Tactics 1.2 released

This week we've released version 1.2 of Merc Tactics. Scopes and silencer attachments are the major new feature for this version, but we also made many more improvements. For full details see here: https://ed-welch.itch.io/merc-tactics/devlog/223122/version-12-released

New feature in Merc Tactics: s…
5,890 views
Ed Welch
November 20, 2020
Dynamic difficulty revisited

In a previous blog I talked about the “dynamic difficulty” feature of Merc Tactics (https://www.gamedev.net/blogs/entry/2265699-dynamic-difficulty/)​ 

Basically, this feature automatically chooses the difficulty of the game based on how the player plays. This was to solve a problem common with …

3,923 views
Ed Welch
October 24, 2019
Merc Tactics 0.9: improving graphics

 

This release mainly improves graphics. I realised that I needed to do this looking the ugly default graphic that Google shows when you search for "Merc Tactics". 

Firstly, I've changed the main strategy map. Previously it was a generated image, which didn't look great. So, now I have c…

4,500 views
Ed Welch
November 26, 2018
MercTactics Demo 0.7 released

A new demo version of Merc Tactics has being released on Itch: https://ed-welch.itch.io/merc-tactics

This version fixes a bug which prevented the game from running on Nvidia GPUs.

Also, some features have being improved:

  • The interrupt mechanism has been made less complicated and eas…
2,503 views
Ed Welch
November 06, 2018
Dynamic Difficulty

Typically, at the start of a game you are presented with the game difficulty menu, as above. Players should choose the level according to their experience. The problem with this is that the player really has no idea how easy the "Novice" level really is. I know some games where the easy leve…

3,358 views
Ed Welch
October 25, 2018
MercTactics Demo 0.6 released!

Today we are releasing the 3rd game demo. You can download the Windows installer here: http://www.astronautz.com/MercTactics/MercTacticsSetup0.6.exe

 

MercTactics is a squad-based tactical strategy, similar to games such as Jagged Alliance, or XCOM.

The main reason for rele…

3,246 views
Ed Welch
October 16, 2018
MercTactics Poster graphic

I just finished the new poster artwork for MercTactics. I hope you like it.

Watch this space, there are a lot of new improvements and I will be posting the new game trailer and beta demo soon!

2,594 views
Ed Welch
August 01, 2017
Improving Interrupts

Most squad based games have an interrupt feature that works as follows:

  • During your turn you can arrange it that some of your soldiers don't use up all their action points - leaving enough APs for a "reflex shot" and  facing them in the direction of the expected enemy assault.
  • Then du…
6,411 views
Ed Welch
February 22, 2017
Video headaches

I had really an awful time trying to put together a decent trailer video for the demo that I just released.

Apart from all the trouble I had trying to figure out how to use various video editing tools, the quality of the uploaded video on youtube seemed very bad compared to what it should be, so I d…

2,981 views
Ed Welch
February 19, 2017
Merc Tactics Beta 0.5

Hello All,

Today I have prepared a special version of Merc Tactics for game play testing. You can download the installation program here: http://astronautz.com/MercTactics/MercTacticsSetup0.5.exe

Recapping, Merc tactics is a turn-based squad tactical combat game, similar to games such as Jagged Allia…

3,304 views
Ed Welch
February 03, 2017
Using perlin noise to generate scenery

All scene's in MercTactics are generated randomly.
Previously, I've just "sprinkled" stuff into a scene randomly, but this doesn't look very good. Stuff tends to be clumped together in the natural world.
So, I used a Perlin noise map to control the placement of plants and rocks.
In fact, for …

3,662 views
Ed Welch
August 02, 2016
Auto-Generated Ground Texture

During the last few weeks I was working on the terrain for my game. All scenes in the game are generated randomly, so the ground texture needs to be randomly generated as well.
I do this by building up several layers. First, an opaque tilable texture is repeated to establish the base. Then on top of…

2,816 views
Ed Welch
June 19, 2016
Some new artwork

I had to put the game on hold for the last 6 months, because I've been too busy working, but now I'm back on the game full time.
Last week I started on the 2D artwork. These are some dialogs for the game's story line.

2,473 views
Ed Welch
October 29, 2015
New beta version
I released a new version of Merc Tactics.
It can be found here: http://astronautz.com/MercTactics/MercTacticsSetup.exe
Instructions on how to play here: http://astronautz.com/MercTactics/help.html
The game should now work on practically any GPU. I relaxed the OpenGL requirement to 2.1 and tested that …
3,389 views
Ed Welch
September 21, 2015
Merc Tactics: Early beta demo
As promised in my last post, I am releasing an early beta version of Merc Tactics.
Merc tactics is a squad based game similiar to Jagged Alliance. It is set in a lawless country plagued by tribal warfare. You control a ragtag band of mercenaries, which strive to rid the country of the gangs and rest…
3,745 views
Ed Welch
September 11, 2015
Merc Tactics: video preview
I am starting this blog by posting a video preview of my new game, Merc Tactics. I hope you like it:
[media][/media]
Merc Tactics is a squad-based game, inspired by the likes of Jagged Alliance and Silent Storm.
The game is set in a rural a district plagued by tribal war. You control a ragtag band of …
2,626 views
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