Springport, MI
Information and media regarding our current project.
Just a quick update guys. I finished the map I was working on and I'm moving onto another one.
I uploaded a new demo for my GUI. I fixed a few bugs and modified a few things. Heres a list:
I uploaded a new demo for my GUI. I fixed a few bugs and modified a few things. Heres a list:
Fixed TextBox deactivate bug
Fixed DirectInput bug
Fixed DropDownList::SetItemHeight() bug
Added the ability to rem…
~Lan party: I won by 16 points (you doubted me?) We played GoldenEye 007, Halo 2, CounterStrike: Source, Crimson Sea 2, and Moster Ranchers 3 (vs battles.) I was pretty much the only hardcore gamer there, so it was pretty easy. What was my prize? An XBox 360 wired controller. WOHOO!!! Now if I cou…
Not much to report today. I'm going out for the night and coming home early tomorrow morning to work on Malathedra. I got treated to some DVDs today including:
Scrapped Princess
Spirit of Wonder
Studio Ghibli Movie Collection (Castle In the Sky, Grave of Fireflies, My Neighbor Totoro, KiKi's Delivery …
Scrapped Princess
Spirit of Wonder
Studio Ghibli Movie Collection (Castle In the Sky, Grave of Fireflies, My Neighbor Totoro, KiKi's Delivery …
Up until a few minutes ago, every time I added a test widget I had to add the following lines to my application:
// During setup
WIDGET.Set(/*values*/);
// In Frame()
WIDGET.Render(0, m_pGraphics, m_pFont);
// In EventHandler()
WIDGET.OnLeftClick(Event);
WIDGET.OnLeftRelease(Event);
WIDGET.OnMiddleClick(Ev…
I spent a good chunk of the day sketching out some maps for Malathedra and adding details to the one I'm working on. Not the most exciting thing, but I'm learning a bunch (messing with heightmaps and such as well as map layout.)
I spent the last 1.5 hours implementing a drop down list into my GUI an…
I spent the last 1.5 hours implementing a drop down list into my GUI an…
You poor saps have to put up with this journal for another year. It's ok, you can cry.
In other news, I finally finished my C++ source-code highlighting PHP script. I say finally because I started it in '04. I just picked it up off of an old CD and finished it (after about 30 minutes of complaining.…
In other news, I finally finished my C++ source-code highlighting PHP script. I say finally because I started it in '04. I just picked it up off of an old CD and finished it (after about 30 minutes of complaining.…
Ok, this will probably be my last update about the GUI until tomorrow. I need to get some work done on Malathedra.
I fixed the selection problem. I'm not quite sure what the problem was, but no matter what, clicking on the top item selected the first item (meaning Item 1.) I also took a moment to te…
I fixed the selection problem. I'm not quite sure what the problem was, but no matter what, clicking on the top item selected the first item (meaning Item 1.) I also took a moment to te…
Well, I fixed some problems with the old demo and added scrolling to the list box. It took about 1.5 hours. Here is a link to the new demo and here is a new screenshot.
Edit: I forgot to mention that you can add items to the listbox by typing the text into the top textbox in the middle and clicking …
Edit: I forgot to mention that you can add items to the listbox by typing the text into the top textbox in the middle and clicking …
Well, I reworked all of the GUI classes today and have a more general GUI. I got tired of copying and pasting and then modifying code from one class to another.
So, instead of:
I have:
So, instead of:
- Button
- LoadGameDialog
- PasswordDialog
// continue with game specific dialog boxes
I have:
+- Widget
|-- Label
|-- Button
|-- Te…
Well, there's been a slight change in plans with my 4E5 entry. I've decided instead of going with a RPG, I'm going to make a simpler and faster game and it'll actually be easier to implement all of the elements; yay!
Some of the changes include:
Level based instead of quest based
No saving/loading; pa…
Some of the changes include:
Level based instead of quest based
No saving/loading; pa…
I go outside VERY little. Just a few times a day and most of the time I go straight to the car and back inside. But, somehow I STILL managed to get poison ivy. I've had it every year since 8th grade and when I get it I get it BAD. I might get lucky this time though, it seems to be drying up pretty …
So, I went and had some fun yesterday. Including, golfing, making out with hot chicks, and working on the load game dialog for my 12E5 entry. Ok, so there were no chicks, but I have to spice it up somehow!
So I, for some reason, decided to do things backwards and I started working on the load game d…
So I, for some reason, decided to do things backwards and I started working on the load game d…
Well, I guess I'll repost since I only got one reply (thanks Telastyn.) Refer to the last entry and it's second comment.
I worked on another map for Malathedra today, almost completely finished (still needs graphics.) Not much I can really say without giving something away. So, moving on.
I worked a …
I worked on another map for Malathedra today, almost completely finished (still needs graphics.) Not much I can really say without giving something away. So, moving on.
I worked a …
Somebody asked me today why I spent so much time working on my debug log. An exact quote is "It's just the debug log!"
Let us do a little comparison:
Text Log
Log w/ CSS
Log w/ HTML & CSS
The first has a few problems - the lines blend together and for a lot of people the letters tend to blend togeth…
Let us do a little comparison:
Text Log
Log w/ CSS
Log w/ HTML & CSS
The first has a few problems - the lines blend together and for a lot of people the letters tend to blend togeth…
Thanks to Stompy releasing the source code for Stompy's Revenge, I was able to implement jumping. Mine works mildly different because I plan on having different terrain, but it would have taken me a LOT longer than 2 hours to get it implemented if I hadn't looked at his code. I'll post screenshots …
When I first got my drawing tablet I posted the new picture, but I really like it so I decided to add it to my gallery. Any comments?
Well, we have ANOTHER storm going through, so I have to back everything up, shutdown the computer and bust out the laptop. Hopefully we don't lose power though. This …
Well, we have ANOTHER storm going through, so I have to back everything up, shutdown the computer and bust out the laptop. Hopefully we don't lose power though. This …
Well, I was challenged to make a game in 5 hours today and I failed horribly lol. Actually, I didn't do too bad. I started at 12:15pm and I stopped at about 4:45pm (due to dinner and dishes.) I'm going to finish it up before the weekend as long as time permits. I have a ton of crap to get done on M…
Well, I added another pic to the above gallery:
Flaming Skull Avatar
I about had a heart attack 3/4 the way through drawing it, since for some reason Photoshop decided it was going to just stall. YAY! So, I went through and closed everything else possible and went to get something to eat. Upon return…
Flaming Skull Avatar
I about had a heart attack 3/4 the way through drawing it, since for some reason Photoshop decided it was going to just stall. YAY! So, I went through and closed everything else possible and went to get something to eat. Upon return…
Well, we found a few bugs in Quill yesterday and today.
The first involves the filename of the height map/splat map. I was removing the working directory from it, but I was forgetting the leading slash. That was fixed pretty easily.
The second was drag-selection linking. I was constructing my rectang…
The first involves the filename of the height map/splat map. I was removing the working directory from it, but I was forgetting the leading slash. That was fixed pretty easily.
The second was drag-selection linking. I was constructing my rectang…
Ok, I updated the LICD image, I had forgot to fill in the dark area of the mouth. Does it look any better?
Old version
New version
I worked on my map for Malathedra again today, but I didn't get much done due to a friend stopping by.
On my entry's side, I've got part 1 of the storyline done last nigh…
Old version
New version
I worked on my map for Malathedra again today, but I didn't get much done due to a friend stopping by.
On my entry's side, I've got part 1 of the storyline done last nigh…
Well, I've been working on my map tonight and it looks pretty decent. So, I figured I'd update you guys as to whats going on so that I could show off my pretty screenshot:
Malathedra, now in 1680x1050 and fullscreen
As for my 4E5 entry? I'm still working on it. I keep flip flopping back and forth bet…
Malathedra, now in 1680x1050 and fullscreen
As for my 4E5 entry? I'm still working on it. I keep flip flopping back and forth bet…
Well, I didn't get squat done today either[headshake]. I worked a little bit on my map, but not having any graphics to work with isn't easy. So, I sat down and drew up a few filler graphics. My map is about 25% done now.
After that I decided I was going to do some practice drawing and came up with t…
After that I decided I was going to do some practice drawing and came up with t…
Well, I didn't get crap done today. Half of it my power was out (due to very LITTLE rain. Thats right, little. It barely rained and our power was out for around 5 hours.)
So, I just changed the header for my journal to show the webcomic links. ATM 0 is the only one done, but I'll get episode 1 done …
So, I just changed the header for my journal to show the webcomic links. ATM 0 is the only one done, but I'll get episode 1 done …
So, I'm going to put all 12 elements from the past 4E contest into a single entry. I'm not saying its going to be the best game ever, but its going to be teh best game evar! But seriously, I already have everything written down except for the storyline. "How? It's only been 20 minutes since you pos…
Well, I truly am a moron. This month of GDNet+ cost me $40. Why, you ask? Because I forgot to put da money in da bank, causing my bank to charge me a nice heft $35 overdraft fee. YAY!!!
Now, to the point of my entry. I'm having some major issues with working on my project (obviously) mostly because …
Now, to the point of my entry. I'm having some major issues with working on my project (obviously) mostly because …
Okay, I worked until 5am this morning and got my map system working and was like "HELLS YEA!!!." So, I start thinking of some demo maps to make and I realize - every tile is fringed; EVERY tile. So, a stair tile would be fringe, a castle wall would be fringed, everything. So I figure, I'll just lim…
Ethereal Darkness Interactive UpdateI spent all day hanging out with my bro since tomorrow is probably the last day I'll see him for a while (he's going back to Germany.)
I plan to spend all weekend working on Malathedra with Raymond, if he's upto and is available. I've been really slacking off sinc…
I plan to spend all weekend working on Malathedra with Raymond, if he's upto and is available. I've been really slacking off sinc…
Ok, screw a key-based game. I hate them with all my heart and will never ever make another one. Ever.
Anyway, here is what I have:
Anyway, here is what I have:
- Stats and what they affect
- Strength - Carry weight, melee damage, thrown damage
- Endurance - Hit points, mana points, regen rate, mana regen rate
- Dexterity - Ability to hit, …
Well, me and Raymond got a ton of the storyline done earlier (well, Raymond did, I mostly sat there and went 'lol', 'nice', and 'ooh, thats a good idea.')
Project Asrion wise I ran into a road block. After I hacked my tile-engine together like 3 times (once with my last fringing system, one with a m…
Project Asrion wise I ran into a road block. After I hacked my tile-engine together like 3 times (once with my last fringing system, one with a m…
I wasn't planning on updating just yet, but I made a movie and decided to share it. Its not much, but I redid some of the old systems, fixed some of the graphics problems, added a settings application, and redesigned the state system. As you can see, I also added an animated logo (I know, spiffy [w…
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