Beals Software

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Springport, MI
Information and media regarding our current project.
1,172 comments
1 followers
707 entries
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Programmer16
June 08, 2006
Still a slacker... just a little LESS of a slacker
Ethereal Darkness Interactive UpdateI got a couple things done on Quill today including:

  • Networked nodes hover-highlight
  • Splat-map and height-map overlays
  • Fixed the node rendering
  • Fixed the node dragging
  • Added text rendering
  • Fixed some open/save dialog problems
  • The form's text is now set to the path of th…
265 views
Programmer16
June 05, 2006
Slacker
Damn, I'm such a slacker. I went to my brother's "for a couple hours" last night and ended up spending the night. We watched the Longest Yard, Waiting, and then played some Battlefield 2. Got home today around 6pm (woke up around 2pm, went to my Grandma's house, and then to Wal-Mart.) Got in the sh…
306 views
Programmer16
June 04, 2006
Doing stuff... and stuff...
Ethereal Darkness Interactive UpdateSo, I actually got something done today. I converted most of Quill over to MDX (I say most because the heightmap and splatmap overlays aren't done yet.)

I also modified the node system a little bit and added a nice little graphic for the nodes.

Earlier


New node syst…
201 views
Programmer16
June 03, 2006
Crap
Well, after 4 failed attempts to turn my idea into a decent scenario, I realized that it didn't really make sense. So, I swapped the idea for a second one and have a good chunk of the storyline written. I'm going to change a tiny bit of it so that I can submit it for 4E5.

Today is going to be anothe…
272 views
Programmer16
June 02, 2006
New site design
I spent the last few hours setting up a server on my computer and working on a new site design. I've got a decent one done up for now, but its VERY temporary. Although extremely messy, the code is by-far the best I've done yet. This is actually the second design, both using the same code and both l…
333 views
Programmer16
June 01, 2006
Advertising!
Ethereal Darkness Interactive UpdateWow, Raymond's already started on the advertising!


I haven't gotten much done do to the fact that my brother is home from Germany until the 17th, but I'm doing my best (I haven't seen him in about 2 years, so I'm spending as much time hanging out with him as possi…
248 views
Programmer16
May 29, 2006
Untitled
Ethereal Darkness Interactive Update
I've been working on Project Asrion a little too much, so I'm switching over to the map editor. I plan to have the rendering system switched over to Managed DirectX by tomorrow night, but since I'm still new with it, I might not be able to get it done that fast. …
221 views
Programmer16
May 28, 2006
Untitled
Ok, I'm pretty well fed up with this site. It takes me over ten minutes (not including typing time) every time I want to post an entry, edit a post, or just plain surfing. I know its not my connection since every other site I go to loads just fine. So, expect a major decrease in posting (maybe once…
252 views
Programmer16
May 27, 2006
No progress for a week or so
Well, there will be very little to no progress on my end for the next week or so. My step-brother just got home from Russian and I haven't seen him for about 2 years, so I'm going to be spending some time hanging out with him.

Except for tomorrow; tomorrow I'm going to see X-Men 3 with my other brot…
283 views
Programmer16
May 26, 2006
Untitled
Damn, Planescape is LONG. I'd give it a 7/10 maybe. The gameplay is pretty good, graphics are decent, and it has an awesome story. Only a few things get on my nerves:

Right click menus should NEVER stay open. And closing it shouldn't unpause the game either.

The pausing in the game doesn't always wor…
213 views
Programmer16
May 24, 2006
Untitled
Ethereal Darkness Interactive UpdateI'm bringing this section back early. If I mention an 'it' or 'our project', I'm refering to Project2.

I got the map editor yesterday and learned how to use it which was really easy (you were expecting something else?) A few little quirks that need to be fixed, es…
436 views
Programmer16
May 22, 2006
Slacker!
Wow, I actually went 2 days without posting an entry every 3 or so hours. Well, every year or so I go out and make an appearance (to show everybody that I'm still alive and its not a robot thats blogging this.) So, I decided to go hang out with my brother and sister at their apartment. We went and …
290 views
Programmer16
May 18, 2006
Tools are awesome
Ethereal Darkness Interactive UpdateDragonForge TechnologyWell, I have my code somewhat sorted out into how I want to code it, but I'm making sure I have everything right before I dive in. But, thats not what I've been working on, this is:

Subversion User Interface


I got tired of having to open cmd.e…
315 views
Programmer16
May 18, 2006
Broken...
Ethereal Darkness Interactive Update
DragonForge TechnologyI love it when I return to being a complete retard. I'm cleaning up the code for the console and I decide "Hm, I should probably look into why the orthogonal code didn't work". Bad idea =/ because now I feel like a complete ass.

First off I'm…
297 views
Programmer16
May 17, 2006
Wow, crazy
Ethereal Darkness Interactive UpdateWell, I haven't gotten shit done on this due to a pretty wierd sequence of events:

  • /me works on errors in the scripts I've done (changing 'this' to 'rebecca' when she's talking, spelling, and changing some dialogue)
  • /me saves and figures I'll commit later
  • /me wor…
378 views
Programmer16
May 17, 2006
Sneak Peek
Ethereal Darkness Interactive UpdateI've got a nice little chunk of a part that happens later in the game wrote down. I'm going to switch though and focus on the beginning since we have maps and such and a lot more of it has discussed. I'm doing my best to eliminate the common messages (i.e. 'using…
333 views
Programmer16
May 16, 2006
Finished something? What!?
Ethereal Darkness Interactive UpdateI have been drained all day so I took the day off, but never fear! I'll be back on top of things come tomorrow.

Edit: This made it sound like I wasn't doing anything on Project2, but I am, I just didn't do anything earlier. I'm working on some storyline stuff at t…
293 views
Programmer16
May 16, 2006
W00t & I just can't do it
Ethereal Darkness Interactive UpdateYou have to check out Raymond's journal (link above.) He took my tram idea and turned it into pure gold. He finished it in all but 2 hours.

On my side I added some scripts to the new map that he's plus changed a few minor errors in some of the other scripts I did …
204 views
Programmer16
May 15, 2006
Quick update
Just a quick update. I've got most of the things for the article sorted out so I can start working on it after Raymond goes to bed. Heres a nice little mockup screenshot:

Edit - The chunk on the right is what it would look like without fringing and the left is what it would look like with fringing. …
246 views
Programmer16
May 15, 2006
INSERT BIG UPDATE
Ethereal Darkness Interactive UpdateWell, this morning after I climbed into bed and got nice in cozy (read: leaped over the side of my couch onto something hard ON the couch; also couch == my bed) I didn't quite feel like sleeping. So, I got back up and added some stuff to Port Placid. Not ROFL mat…
315 views
Programmer16
May 13, 2006
Update
Ethereal Darkness Interactive UpdateAs I said before I've been doing way too little work on Project2. So, today I took some initiative and started working on some of the scripts for different objects in Port Placid and Bongo Beach. I've only got a few more things to do for Bongo Beach at the moment…
254 views
Programmer16
May 13, 2006
Update
Ethereal Darkness Interactive UpdateSHUT UP ABOUT THE SHADOWS ALREADY!


DragonForge TechnologyIncase you missed it, I was pretty productive today (compared to other days anyway; see last entry.) So, I decided to spend a little time on my side project - Project Asrion. I coded up a little test terrain…
306 views
Programmer16
May 12, 2006
Me, productive!?
Ethereal Darkness Interactive UpdateThats right, I was actually productive on Project2 and I plan to keep it up =D. I did four sketches today, two of which were useable (also gave me some concept art practice.) came up with a really nice puzzle/event in my opinion that sets up an important event in…
242 views
Programmer16
May 12, 2006
Gawd...
Ethereal Darkness Interactive UpdateStill brainstorming... Came up with a good idea, now I just have to sketch it out.


DragonForge TechnologyNothing ever seems to work out for me. After I spent part of the night doing a mockup of the system I want to use for my strategy RPG, I realized that its goin…
335 views
Programmer16
May 10, 2006
Updates
Ethereal Darkness Interactive UpdateI actually helped out today. I'm evidentally either not as good at this puzzle thing as I used to be or I'm just not putting any effort into or something because I spend 75% of my time thinking about it and I haven't helped a damn bit. I guess I'll just have to t…
452 views
Programmer16
May 10, 2006
Critique my crappy ass shader article
Its less of a shader article and more of a quick run through on some of the topics that involve shaders. I'm going to write a different one once I get some free time, but for now I'm off to brainstorm before Raymond gets out of work.

@HopeDagger - You asked for it so its not my fault if it sucks rea…
347 views
Programmer16
May 09, 2006
w00t, double w00t, and sadness =(
w00t - My mp3 player came today (2 days after ordering.)
double w00t - My monitor shipped a couple days ago instead of tomorrow (it'll probably (hopefully) show up tomorrow.)
sadness - I'm not going to be posting for a few days since I can't really post anything other than "came up with a good idea" …
262 views
Programmer16
May 08, 2006
Yay, screenshots again!
Ethereal Darkness Interactive UpdateCame up with an ok puzzle idea. Launch date is approaching, so I need to speed up majorly. That is all.


DragonForge TechnologyI got a basic effect running in the shader system. Here are some screenshots in no particular order:

Left quad is rendered after inversion …
280 views
Programmer16
May 08, 2006
Texture management system finished
Ethereal Darkness Interactive Update


DragonForge TechnologyFinished my texture management system. I took Raymond's advice and instead of doing an external TextureManager class all of the texture management is done inside of the Texture class. I also got all of the logging for the texture management …
296 views
Programmer16
May 08, 2006
Puzzles & Enumeration frustration
Ethereal Darkness Interactive UpdateGot some really good ideas for puzzles done today (about 7) of which only 1 is going to be possible =/. The first is kind of viewpoint dependant, idea #2 is viable, #3 would require double the graphics for the main character, #4 was a subconscious rip from Monkey…
300 views
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