Beals Software

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Springport, MI
Information and media regarding our current project.
1,172 comments
1 followers
707 entries
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Programmer16
May 02, 2012
More Bugs and Some Updates
I was able to fix the only other huge bug (at the moment anyway.) The way I had the save system setup was pretty naive, so there was a really good chance of a new game save overwriting an older save. I was naming each new save as "Save " + (number of saves + 1), so if you created 2 saved games (Sav…
908 views
Programmer16
May 01, 2012
Bug Squashed, Conversation Display Updated
Well, I squished bug # 2 from last night. Some of the coroutines seemed to be getting stuck in memory and were getting updated multiple times, which was causing the system to slow and Xna started calling my Game.Update method multiple times.

I hadn't updated the conversation display to the new UI sy…
825 views
Programmer16
May 01, 2012
Bugs -_-
I spent the day trying to get rid of two major bugs and adding a little something I missed:
  • Bug 1 - Pathing Issue: The pathing gets messed up when the user clicks a lot. The way I had it set up, when the user would click while the character was between two nodes, they would teleport to their destina…
  • 961 views
    Programmer16
    April 29, 2012
    SAGE Prototype 3.0 Finished
    Well, SAGE is finally finished; this is prototype 3 which marks the end of all of the features I was planning on adding. There are still a few bugs and such (I found three bugs and two things that need to be changed while recording the new video) plus a lot of needed polish, but all of the features…
    910 views
    Programmer16
    April 28, 2012
    Hosting and a new site
    I got hosting set back up the other day and I've been playing around with learning some jQuery and such (which is amazing.) I spent my lunch hour and most of the time after work getting an 'accordion' system working. I started out with a pure CSS design, which was great, but I wanted a nice smooth …
    992 views
    Programmer16
    April 26, 2012
    Another Short Update
    Just another quick update before I head to bed. I spent the most of the evening completely rewriting the majority of the state system as well as a good portion of the rest of the engine. I was running into a lot of issues because things were getting really out of hand. For instance, the currently l…
    1,195 views
    Programmer16
    April 25, 2012
    Saving and Loading - Check!
    Well, no more pretty screenshots today. I spent a little bit too much time on UI Skin earlier, but saving and loading is now completely integrated. It's going to be a day or two before I can show it off as I don't have the in-game menu done (so I can't save, go back to the menu, and then load), but…
    1,509 views
    Programmer16
    April 24, 2012
    UI Reskinned
    Just a quick update. I'm working on refacting the UI code as it's becoming a garbled mess and causing a lot of issues; I was working on integrating the game state system with everything and all of a sudden the inventory overlay started showing up everywhere is just one example. I've got almost all …
    1,669 views
    Programmer16
    April 24, 2012
    SAGE UI Progress
    Well, I knocked out a couple of the screens tonight. Here is a shot of the title screen:

    (Note: these are just mechanics and symbols; I'll work on prettifying them once a project is chosen.)

    Here is a shot of the load game screen:
    Read more in Beals Software
    1,822 views
    Programmer16
    April 23, 2012
    SAGE 60% Complete - New Video
    Video for version 2.5 is up now. The majority of the changes are in the backend; I spent most of the day getting the rest of the scripting mechanics in place. There is only one item left to do and it's not all that important (the ability to use an item on a scene object/character from script; nice …
    1,256 views
    Programmer16
    April 17, 2012
    Refactoring Time
    Well, while finishing up the 2nd prototype for SAGE I found a pretty glaring design in my codebase: my AnimatedSprite class has state data, so it doesn't cache well. I could get around this by cloning it when loading, but that would be a very large band-aid and leave me a MUCH bigger mess to clean …
    1,301 views
    Programmer16
    April 16, 2012
    SAGE Prototype 2.0 Finished
    The dialogue system is now in place and that completes version 2 of the prototype:
    [media][/media]

    Everything is in now, so all I need to do now is finish writing the scripting mechanics.
    1,569 views
    Programmer16
    April 15, 2012
    SAGE Progress - Inventory
    I ended up having to rewrite a good portion of the engine so that it wasn't all hacked together. I was having quite a few problems with introducing UI elements into the equation because I don't really have a way setup to handle input in different places at the same time. Long story short, the inven…
    1,280 views
    Programmer16
    April 10, 2012
    New SAGE Video
    I got the verb selector system up and running. If you'd still like to cast your vote in poll from the last entry, go for it; I just chose my favorite of the layouts to get the system working.

    Here's the new video, showing the verb selector and the other changes:
    [media][/media]

    The backend isn't very …
    839 views
    Programmer16
    April 09, 2012
    Poll: Verb Selector
    What's your preferred verb selector in a Point and Click Adventure game?

    Anyone can add an option, so if I've missed any feel free to add them.

    Just a couple options I did a quick mockup for:


    I am working toward getting an update to SAG…
    1,014 views
    Programmer16
    April 04, 2012
    Small Update - SAGE
    Just a small update today. I spent the weekend with my family and haven't had much time over the past two days to get much done, I did however whip up a scene background, added a cursor of my own, and changed the other cursors (not shown in the screenshots; I basically just removed the background b…
    1,098 views
    Programmer16
    March 31, 2012
    No SAGE Screenshots :(
    Sorry, no SAGE screenshots like I was hoping.

    However, I do have this video:
    [media][/media]

    I'm just using some random graphics from around the web at the moment as my art is terrible (beyond terrible; I can do ok pixel art, but fail horribly at animating.) Once I get some more of the systems in plac…
    1,084 views
    Programmer16
    March 29, 2012
    SAGE Prototype Screenshots
    Coming soon! The prototype is due tomorrow and I believe I'm going to be able to get it done, so hopefully some shots then.

    I spent a couple hours last night and a couple today trying to figure out why my cutscene system was not working (mainly my coroutines weren't working.) Come to find out my ind…
    786 views
    Programmer16
    March 24, 2012
    Platformer Prototype Video
    I got a little more work done on the platformer prototype; not too much, but the animation system is in and working and the engine plays the proper animations (well, except for when falling; I haven't attempted to add that in.) I uploaded a short video that shows off the layering and the (maybe) fi…
    989 views
    Programmer16
    March 23, 2012
    SAGE Progress - Check!
    Scene system - Check
    Items & Inventory - Check
    Scene interaction - Check
    Scripting basics - Check
    State system - Half-check
    Pathing - Half-check
    Characters - No check
    Dialog - No check

    SAGE's prototype is coming along nicely. The state system only gets a half-check as characters are not in yet,…
    976 views
    Programmer16
    March 21, 2012
    Platformer Prototype Updates
    I've been working on updating the platformer prototype, correcting a bunch of issues with the collision system and per-frame offsets for the animation system. I finally got the collision system working and then completely broke it again once I added in the animation system. Turns out I hadn't teste…
    1,212 views
    Programmer16
    March 19, 2012
    Platformer Prototype
    I was bored on lunch and decided to whip up a platformer prototype:


    Yes, that is a piece of corn that I am moving about as.
    1,042 views
    Programmer16
    March 19, 2012
    Revamped Animation Editor
    I can't seem to find the post where I originally posted my animation editor and I don't have any screenshots at the moment (I'll have to dig some up.)
    [Edit]
    They're just shots from Windows Form Designer, but here is the old Animation Editor and Animation Preview dialogs:
    Read more in Beals Software
    1,562 views
    Programmer16
    March 16, 2012
    SBA Updates
    I have support for XML added in. I wrote about six classes (my current setup requires a class for each type of storage, so for each structure I have three classes; MsSql, MySql, and Xml), got finished and went "Um...why didn't I use XmlSerializer?". So, rewrote it and I now only have to write two c…
    853 views
    Programmer16
    March 12, 2012
    Not a game project
    It's not a game project, but over the past couple days I've been designing and developing Beals Software's Small Business Accounting. It's very simple accounting software that basically just allows you to enter transactions, selecting a type (income or expense) and then categorizing it. Currently i…
    1,209 views
    Programmer16
    March 04, 2012
    Are you ready for even MORE Block on Block action?
    Here comes Blocks Gone Wild 2D - Spring Break Edition!

    I spent last night and tonight getting Blocks Gone Wild 2 done. It's not completely finished; the options menu isn't finished and there are more than likely a few bugs left. I might also add a high score system and a credits system, just for kic…
    865 views
    Programmer16
    February 25, 2012
    Another Kickstarter project that needs some help
    Hey guys, just thought I would post another Kickstarter project that needs a little help. They have quite a stretch to cover with only 8 days to go, so if you can lend a hand I'm sure they would appreciate it.

    Dueling Blades Kickstarter Page: http://www.kickstart.../dueling-blades
    Dueling Blades Face…
    1,243 views
    Programmer16
    February 16, 2012
    Regular Posting and a Kickstarter Project
    Eventually I will get back to posting on a regular basis. It's been kind of hard as I jump from project to project so often and I hate posting about a project that I end up dumping. That will be changing very soon as I am trying to start moving forward rather than spinning in circles.

    I have created…
    1,078 views
    Programmer16
    November 29, 2011
    Multithreading Help
    I have never ventured in to the land of multithreading very far; only a thread here and there when I really needed it. I honestly have never really had a need for it; my projects never really get far enough to require them. I do, however, have a couple projects that would have probably benefited fr…
    926 views
    Programmer16
    November 07, 2011
    LuaInterface, C#, and Coroutines
    So, awhile back I posted about LuaInterface and Coroutines, but I didn't get much of a response. I haven't been using coroutines much, but I've revisited the issue a few times without much luck (though, I haven't really put much effort in to it.)

    Since the formatting got messed up in the post I link…
    2,219 views
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