Beals Software

Profile
Springport, MI
Information and media regarding our current project.
1,172 comments
1 followers
707 entries
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Programmer16
September 03, 2012
Scene concept art finished
Well, I sat down over this last weekend and finished the concept art for the scenes that will be in Project Warehouse's demo.

I'll warn ahead of time, I'm somewhat compulsive when it comes to drawing, so my drawing is usually pretty poor; everything has to line up, be proportionate, etc (this is why…
840 views
Programmer16
August 26, 2012
Treasure House dies, Project Warehouse is born
A couple nights ago I sat down with my wife, Cierra, to figure out how we wanted to do the demo. Up until that point she hadn't really been involved much, so all of the ideas had come from me. This is a problem because I am a very logical thinker; if things don't add up right or don't seem to make …
5,293 views
Programmer16
July 27, 2012
I'm Back!
Hello all! I decided to take an extra week away from game development, just to give myself a little bit of a break. I've been playing a bunch of games; mainly Fallout: New Vegas on the PC, my new Kinect, and some Rage on the PC.

I did a tiny bit of work while I was on my honeymoon; I was able to get…
708 views
Programmer16
July 21, 2012
Getting Married
Well, I was hoping to have some progress to post before I left, but this past week has been way too hectic. I am getting married tomorrow and then leaving for the week for my honeymoon. Once I get back I am going to be focusing on getting the demo finished and will hopefully have that out at some p…
1,456 views
Programmer16
July 13, 2012
Notification System
[Notification System]
I've added a nice little notification system to my UI library. Here's a shot of it in action:


[edit]
Here's a better shot, taken with the Window's Snipping Tool; an actual screenshot doesn't contain the notificatio…
1,169 views
Programmer16
July 12, 2012
Dialogue can be skipped now

Dialogue Skipping and Bug # 1


So, I finally sat down and worked through why I couldn't get dialogue skipping working. It was being caused by the fact that there is a disconnect in data; the "time remaining" value is stored in both the task and the dialogue UI control. So, even though I was killing t…
1,192 views
Programmer16
July 09, 2012
Treasure House Demo...Beta

Treasure House Demo


I finally have a demo done...sort of. I'm calling it a demo beta as the only the first scene for it is finished. I'll be adding more content (at least two more scenes), but I really want to show it off and get some feedback. Here is the download link: Download Treasure House Demo…

1,674 views
Programmer16
July 08, 2012
SAGE Editor and Treasure House Demo Progress

SAGE Editor Update



Well, I have gotten a bit of progress done with the SAGE editor; not as much as I would like to have, but a bit. As usual, mostly backend stuff, but I was able to get the sprite editor in place and I'm getting close to having the scene editor done. I still have to get animated spr…

1,319 views
Programmer16
July 04, 2012
Vanity Items in Games: Cool or not?

Vanity Items in Games


Cool or not?



I'm not sure if 'vanity' is the best term, but I'm going to use it. I'm referring to items that do not actually affect gameplay any, but are usable. Some example:


  • A coin that the player could flip in-game

    • Do I want Item A or Item B? COIN FLIP!
    • If your game has an in-ga…
2,781 views
Programmer16
July 03, 2012
More Editor Work
Well, I finally got fed up with manually creating/editing files, so I've picked back up on working on the editor. I got quite a bit done today, but most of it is backend stuff. I hate to have my code tied directly into the UI, so originally I started off working on a separation of the Editor and th…
855 views
Programmer16
July 01, 2012
Demo Progress
I got some of the assets for the first room of the demo completed; here's a screenshot:


The lines/boxes are just debug info so that I can ensure that all of the nodes and links are setup properly (as well has helping me identity where…

888 views
Programmer16
June 29, 2012
Questions
So, two questions for you today:

1) Is the mouseover/mouseleave effect on the screenshot on the page below annoying? If so, any suggestions?
http://p16games.com/dev/thouse/

2) As I stated in my last entry, I plan on the demo being sort of a prologue. I also plan on entries in series connect in someway…
1,008 views
Programmer16
June 28, 2012
Different Feet
Well, I took a whack at some alterations to Aaron's sprite; testing out different feet and trying to make the perspective more apparent. Here's a shot showing the four variations I currently have:



I'm not sure if I stated so before, b…

1,010 views
Programmer16
June 27, 2012
Treasure House Site
Hello all, I just thought I'd pop my head in real quick to mention that I got a site up for Treasure House:
http://bealssoftware.com/games/thouse

If you're using IE I'll give you a warning that the site does not currently display correctly. I've made clear my hate towards IE in the past, but I will b…
938 views
Programmer16
June 25, 2012
Another Art Update

Benson


[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]Gender: Male[/font][/color]


[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]Age: 59[/font][/color]


[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]Occupation: Butler[/font][/color]


[color=#28…

1,091 views
Programmer16
June 20, 2012
Slow Progress
Well, I'm splitting my time between multiple projects, so I'm making very slow progress. This has been slowed even more by the fact that a coworker convinced me to buy Minecraft for the xbox.

Treasure House


I'm still working on a list of all of the items/characters/objects that will be needed. I've b…

1,127 views
Programmer16
June 12, 2012
Cyoa Engine
I played a series of games over the weekend that inspired me:
http://www.kongregat...the-sagittarian
http://www.kongregat...e-sagittarian-2
http://www.kongregat...e-sagittarian-3
(Apparently there is a 4th, but I haven't played it.)

[edit]
I've played the 4th now and I really don't recommend it. Not that…
2,229 views
Programmer16
June 03, 2012
Introducing the characters of Leon Copperman's Treasure House

Leon Copperman's Treasure House


Leon Copperman, a world renowned billionaire, recently passed away and it was discovered in his will that he has put together a game, which he dubbed 'Treasure House'. 4 people are to be picked at random and then locked in his house until 4 puzzles are solved and his …

1,457 views
Programmer16
June 03, 2012
SAGE Editors
I got fed up with manual editing XML files earlier, so I whipped up some editors:

Item Editor



This is the item editor. All 3 editors have this same basic layout, with the object editor having a couple extra options and the character h…

1,028 views
Programmer16
May 30, 2012
REP Engine Updated and New Font System

REP Engine Updated


I spent most of last night getting REP Engine updated to use the new code base as it was quite outdated by now. I also have somewhat of a project template that I'm using now (based off of SAGE) that I wanted to update REP to. The template starts me off with a splash screen thingy,…
1,222 views
Programmer16
May 29, 2012
Back up and running

Terrible Polisher


Yea, so apparently I'm pretty terrible at polishing. I've finally got SAGE back up and running, after I broke it trying to polish some things up, and it honestly feels less polished to me than it did before.

I did manage to get a few things polished up though. As I said in my last p…
853 views
Programmer16
May 26, 2012
Need to stop fiddling...
I really, really need to stop fiddling with the engine. I've been sick for the last couple days and haven't been in the right mind to work on the story, so I was working on some improvements to the engine (polishing a few things) and I managed to completely break most everything. The UI was the fir…
815 views
Programmer16
May 22, 2012
Engine Updates and More Bugs

Demo Coming Soon


I was hoping on having a small demo done up and available Sunday, but I royally screwed up the nodes and links (I completely missed a node, which basically broke all of the links) and I've kind of been reluctant to go through and redo them all by hand. I'm planning on spending some …
891 views
Programmer16
May 20, 2012
A World in Ruins

A World in Ruins


"Lost in an ancient dystopia, with only the guidance of the long dead, can you survive and find a way back home?"



'A World in Ruins' puts you in the shoes of a child that is on a family vacation and ends up finding themselves transported to an ancient, dystopian world. Use your wits…
1,234 views
Programmer16
May 19, 2012
Kickstarter - Hungry Fins and Drifter
Another Kickstarter project that needs some love: http://www.kickstart...fins-the-game-0

34 hours left and $2300 to go.

[edit]
I just realized I hadn't put Drifter out here yet, which is a shame. It's another iOS game, but if the Kickstarter funding is successful, there is supposed to be a PC/Mac port…
1,731 views
Programmer16
May 18, 2012
Note to Self: After Major Changes, Test EVERYTHING

I had a nice long post here explaining how I implemented triggers and such, but somehow managed to go back a page and lost everything, so now I'm going to have to cut it down. Speaking of this though, is there something that I'm missing? The editor says that it auto-saves, but how do I access the a…

1,278 views
Programmer16
May 16, 2012
Note to Self: Prototype should test all functionality
So, my initial reaction: "OMG I forgot triggers." The funny part is that this realization came to me from out of nowhere; I wasn't working on the game or even thinking about it.

As this is the third missing major feature, I'm thinking that for future projects I'm going to make sure that the prototyp…
864 views
Programmer16
May 09, 2012
UI Refactored and a Bad Choice

[font=verdana,geneva,sans-serif]UI Changes[/font]


[font=verdana,geneva,sans-serif]Well, I was tired of fudging about with theming UI elements when trying different looks, adding new controls, etc so I refactored a bunch of the code, moved it into my code base, and then added theming. I already had a…

745 views
Programmer16
May 08, 2012
A Man Haunted
"A Man Haunted follows Detective Jon Nidell and Detective Ray Mitchell as they try to track down a vicious murderer. However, things take a turn when evidence comes up missing and someone starts tampering with the crime scene."

[media][/media]

I'm sure it sounds a bit cliche, but obviously we have a …
1,060 views
Programmer16
May 04, 2012
Scrolling Finished and More Stuff I Missed
I spent the last hour or so getting scrolling working. Didn't take too long as apparently I had already set up all of the background classes to support it, I just hadn't actually implemented a camera that would follow the character. Getting it in brought forth a bug; I was quite perturbed when I go…
952 views
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