I'll warn ahead of time, I'm somewhat compulsive when it comes to drawing, so my drawing is usually pretty poor; everything has to line up, be proportionate, etc (this is why…
I did a tiny bit of work while I was on my honeymoon; I was able to get…
Dialogue Skipping and Bug # 1
So, I finally sat down and worked through why I couldn't get dialogue skipping working. It was being caused by the fact that there is a disconnect in data; the "time remaining" value is stored in both the task and the dialogue UI control. So, even though I was killing t…
Treasure House Demo
I finally have a demo done...sort of. I'm calling it a demo beta as the only the first scene for it is finished. I'll be adding more content (at least two more scenes), but I really want to show it off and get some feedback. Here is the download link: Download Treasure House Demo…
SAGE Editor Update
Well, I have gotten a bit of progress done with the SAGE editor; not as much as I would like to have, but a bit. As usual, mostly backend stuff, but I was able to get the sprite editor in place and I'm getting close to having the scene editor done. I still have to get animated spr…
Vanity Items in Games
Cool or not?
I'm not sure if 'vanity' is the best term, but I'm going to use it. I'm referring to items that do not actually affect gameplay any, but are usable. Some example:
- A coin that the player could flip in-game
- Do I want Item A or Item B? COIN FLIP!
- If your game has an in-ga…
- Do I want Item A or Item B? COIN FLIP!
1) Is the mouseover/mouseleave effect on the screenshot on the page below annoying? If so, any suggestions?
http://p16games.com/dev/thouse/
2) As I stated in my last entry, I plan on the demo being sort of a prologue. I also plan on entries in series connect in someway…
http://bealssoftware.com/games/thouse
If you're using IE I'll give you a warning that the site does not currently display correctly. I've made clear my hate towards IE in the past, but I will b…
Benson
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]Gender: Male[/font][/color]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]Age: 59[/font][/color]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]Occupation: Butler[/font][/color]
[color=#28…
Treasure House
I'm still working on a list of all of the items/characters/objects that will be needed. I've b…
http://www.kongregat...the-sagittarian
http://www.kongregat...e-sagittarian-2
http://www.kongregat...e-sagittarian-3
(Apparently there is a 4th, but I haven't played it.)
[edit]
I've played the 4th now and I really don't recommend it. Not that…
Leon Copperman's Treasure House
Leon Copperman, a world renowned billionaire, recently passed away and it was discovered in his will that he has put together a game, which he dubbed 'Treasure House'. 4 people are to be picked at random and then locked in his house until 4 puzzles are solved and his …
REP Engine Updated
I spent most of last night getting REP Engine updated to use the new code base as it was quite outdated by now. I also have somewhat of a project template that I'm using now (based off of SAGE) that I wanted to update REP to. The template starts me off with a splash screen thingy,…
Terrible Polisher
Yea, so apparently I'm pretty terrible at polishing. I've finally got SAGE back up and running, after I broke it trying to polish some things up, and it honestly feels less polished to me than it did before.
I did manage to get a few things polished up though. As I said in my last p…
Demo Coming Soon
I was hoping on having a small demo done up and available Sunday, but I royally screwed up the nodes and links (I completely missed a node, which basically broke all of the links) and I've kind of been reluctant to go through and redo them all by hand. I'm planning on spending some …
A World in Ruins
"Lost in an ancient dystopia, with only the guidance of the long dead, can you survive and find a way back home?"
'A World in Ruins' puts you in the shoes of a child that is on a family vacation and ends up finding themselves transported to an ancient, dystopian world. Use your wits…
34 hours left and $2300 to go.
[edit]
I just realized I hadn't put Drifter out here yet, which is a shame. It's another iOS game, but if the Kickstarter funding is successful, there is supposed to be a PC/Mac port…
I had a nice long post here explaining how I implemented triggers and such, but somehow managed to go back a page and lost everything, so now I'm going to have to cut it down. Speaking of this though, is there something that I'm missing? The editor says that it auto-saves, but how do I access the a…
As this is the third missing major feature, I'm thinking that for future projects I'm going to make sure that the prototyp…
[font=verdana,geneva,sans-serif]UI Changes[/font]
[font=verdana,geneva,sans-serif]Well, I was tired of fudging about with theming UI elements when trying different looks, adding new controls, etc so I refactored a bunch of the code, moved it into my code base, and then added theming. I already had a…
[media][/media]
I'm sure it sounds a bit cliche, but obviously we have a …