Beals Software

Profile
Springport, MI
Information and media regarding our current project.
1,172 comments
1 followers
707 entries
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Programmer16
February 17, 2013
Game Jolt C# API and News Service
One of the things I've been wanting is an easy way to handle users, store saves in the cloud, and handle achievements...enter Game Jolt. There was already a C# API partially written, but I wasn't a big fan of the design and it doesn't seem to have gotten very far; so I'm currently working on implem…
1,882 views
Programmer16
February 11, 2013
Young Minds Memory Game 1.1.4 + Premium Tile Set
Young Minds Memory Game
I've created a new project page for our January 1GAM project, Young Minds Memory Game. On the page you can find screenshots, a link to the game's installer (which is free), and a link to our first premium tile set, Farm Animals ($1+). I'm going to do my best to get a wider va…
1,172 views
Programmer16
February 02, 2013
1GAM February: Young Minds Racing Game
I've decided to continue with the games for kids for February's 1GAM entry for three reasons:
1) It is helping me improve my development skills; it is more difficult to design a game that is playable by a child that is about 3 years old (I'm designing and developing them for my son, DJ)
2) It is supe…
1,442 views
Programmer16
January 30, 2013
1GAM January Entry and End of Year Recap
It is good to be back! I've been absent for a bit, but I have been working. Between holidays and being sick, the end of 2012 was less productive than I would have liked though.

Android Development
I've started venturing into Android development via Mono for Android and MonoGame. The majority of my ti…
1,202 views
Programmer16
November 16, 2012
Grue video
I've uploaded a video of the current status of Grue to Youtube:

I'll warn you, it's a boring 2 minute video. The base for characters is in now, so everything works properly (except for using and equiping items.) I'm going to try to get the rest of the base work done this weekend so that I can have t…
1,329 views
Programmer16
November 09, 2012
Updating sprites and Grue progress
I spent some time working on new versions of the sprites for the characters in The Mysterious Life of Aaron James. I'm honestly still not the biggest fan of them, so I'll probably just wait for an artist. Anyway, here's the new versions I created:
Read more in Beals Software
945 views
Programmer16
November 07, 2012
Project references in the editor and some updated UI
I'm thinking I can finally start working on Chapter 1's content now. I was able to get the reference system in place last night and tested during lunch today. Here are a couple shots showing a new scene using assets from the prologue:
959 views
Programmer16
November 02, 2012
Super lucky (also, version 1.0.0.22)
Here is a link to version 1.0.0.22:
Please note that you will want to uninstall first! This version contains some major changes and I have not been able to get it to work properly without uninstalling first. The good news is that thi…
1,337 views
Programmer16
November 01, 2012
Update Delayed
Well, during my lunch Tuesday I realized that I had spent a bit of time rewriting content...and ended up switching two of the character's stories around. It wouldn't have been such a big deal, but one of said characters was Daniel, so almost all of the dialogue was off. I think I have everything co…
1,196 views
Programmer16
October 29, 2012
New Update Coming Soon
I've spent most of this past week working on rewriting the bar scene. I want to add in some more content and give the players a chance to meet the other characters. More importantly though, I've rewritten the updater system.

Previously it would have been very difficult to update the engine or any of…
877 views
Programmer16
October 22, 2012
You didn't want to save, right?
One of these days I'll upload a copy that isn't missing a major features. At the moment, you cannot load save games. I would upload a new version, but I am in the middle of polishing up a bunch of the UI stuff.

Here's a list of the new UI stuff:
1) Add support for more than 4 topics and scrolling. Fi…
1,032 views
Programmer16
October 21, 2012
The Mysterious Life of Aaron James - v1.0.10
Alrighty, I think I have everything cleared up. I've uploaded v1.0.10 which should at least run properly now lol. As I stated in my last post, I've completely rewritten the coroutine system and that will have hopefully fixed the lag issue. Beyond that, it was mostly just little backend changes (rea…
835 views
Programmer16
October 19, 2012
I broke it...
Well, if anyone downloaded v1.0.7, you'll probably notice quite a few issues. The whole 'not serializing node links' issue that I fixed...wasn't completely implemented. I added the code to load the nodes, but never added the code to save the nodes. So, if you saved and then tried to load it would c…
1,267 views
Programmer16
October 18, 2012
The Mysterious Life of Aaron James - v1.0.7
I've removed this release download as I completely broke most of it.

I've uploaded a version 1.0.7 with a lot of engine fixes:
1) Corrected issue with number keys not selecting dialogue options.
2) Switched SAGE library to Reach profile rather than HiDef.
3) Corrected textbox not being selected on inpu…
991 views
Programmer16
October 16, 2012
Super secret project X progress
Like with The Mysterious Life of Aaron James, I'm going to keep the background project mostly under wraps until I get the first prototype done. Here's what I can say: it's a 2D over the shoulder survival shooter and it's code name is Project Grue (named for the monster not the character from Despic…
1,498 views
Programmer16
October 15, 2012
New background project
First off, I want to promote another Kickstarter (not mine, I'm still working on getting that up, but it's coming soon): Oozengard.
Not to be rude to the developer, but if you're like me the Kickstarter page may put you off. However, the game itself does look like it would be fun; I'll definitely be…
1,353 views
Programmer16
October 14, 2012
Introducing "The Mysterious Life of Aaron James" and v1.0.5 download
Ok, we've decided to name the game "The Mysterious Life of Aaron James" (after the main character obviously.) We've also decided to go with the episodic release and the demo is being renamed the prologue. If any bugs are found, I'll work on resolving those, but I'm going to start work on Chapter 1.…
1,222 views
Programmer16
October 11, 2012
The Warehouse - Demo v1.0.4 (Coming Soon)
I'm working on getting the new version out, just a few more things to clear up. So far I have:

1) Removed the 'goodbye' topic for Jon inside the warehouse; it was counter-productive
2) David walks through the bar
3) The stall's mouth verb is "eat" [ Found by Black-Rook ]
4) None of the bathroom trash c…
712 views
Programmer16
October 08, 2012
The Warehouse - Demo v0.1
Here it is:

After I built the installer I realized that I kind of forgot to add the ending sequence, so it just kind of ends at some point (the screen will fade black and the the inventory display will pop back up.) I'll upload a bet…
1,785 views
Programmer16
October 07, 2012
Getting close
Well, we're getting close. I have all of the scenes, objects, items, and characters in place. I want to add a little more dialogue to David and Denise in the bar, but beyond that everything is done.

I'm thinking of releasing the game in "chapters" with the demo being the prologue. Each chapter would…
1,073 views
Programmer16
October 06, 2012
4 1/2 scenes down
I have the work for about four and a half scenes done. The dialogue for David needs to be improved and the dialog for Denise. Beyond that, the bar, bar bathroom, and street view are done. The puzzle for getting into the warehouse isn't implemented yet, but the rest of the scene is and I've started …
985 views
Programmer16
October 04, 2012
Engine changes
The new feature switch actually went really smooth. I forgot that I had set objects up to default to using the sprite information for building the collision box, but if you set a collision box it will use that. So, I basically just had to alter the editor to provide the ability to edit the collisio…
960 views
Programmer16
October 03, 2012
Swanky new bathroom setup and moving buildings
I created some new placeholder art for the bathroom setup as well as adding the mirror that I had somehow missed:


Also, wherever these people live, they seem to have moving buildings:
Read more in Beals Software
894 views
Programmer16
October 02, 2012
Nasty bugs
Well, over the past couple of days I've found a few bugs and I've just run into one that is going to put me a little bit behind.

I basically used a similar system for managing scene objects that they did in the XNA RPG kit: I store a list of modified objects and a list of objects that have been remo…
947 views
Programmer16
October 01, 2012
Demo Progress: Bar Scene (Almost) Finished
Well, I thought with my wife and son being gone all week that I would get tons of work done after I got home from my job...it didn't quite work out that way. I still didn't really get to sit down and start working until between 9 and 11. I did manage to power through the intro scene yesterday and a…
972 views
Programmer16
September 28, 2012
Demo Progress
I've made quite a bit of progress on the demo, but not as much as I'd like due to bugs and housework. Two major bugs popped up that caused the majority of the slowdown:

1) The code I implemented to allow the player to skip speech suddenly broke. I don't remember changing anything that was tied to it…
1,156 views
Programmer16
September 25, 2012
Bar Scene Mockup
At this rate I'm never going to get the game done; I spent a few hours putting together a mockup of the bar scene using graphics similar to the old demo. I decided to scale the characters up a little bit as the current scene made the ceilings look 20 feet high (I could fit 2 doors top of each other…
1,066 views
Programmer16
September 23, 2012
The Warehouse - Bar Scene
Well, per usual I have run into quite a few things that I missed as well as bugs. I've worked through what has come up so far and here are the results:


And here is the scene, loaded by the engine:
Read more in Beals Software
1,031 views
Programmer16
September 21, 2012
Editor Alpha Finished
I have finally the alpha version of the engine; everything is in and working. There are currently 15 tasks remaining, 8 of which are wishlist items and 7 of which are enhancements (improving the UI in a few places) or bugs (making sure linked assets are removed properly when an asset like a scene i…
1,338 views
Programmer16
September 17, 2012
SAGE Editor Screenshots
As the company I worked for is education based and school having recently started back up, I've been super busy and have not had much of a chance to get anything done. I did get a bunch of work done on the editor over the weekend and can now create full scenes in it. Here are a couple of screenshot…
1,340 views
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