Springport, MI
Information and media regarding our current project.
One of the things I've been wanting is an easy way to handle users, store saves in the cloud, and handle achievements...enter Game Jolt. There was already a C# API partially written, but I wasn't a big fan of the design and it doesn't seem to have gotten very far; so I'm currently working on implem…
Young Minds Memory Game
I've created a new project page for our January 1GAM project, Young Minds Memory Game. On the page you can find screenshots, a link to the game's installer (which is free), and a link to our first premium tile set, Farm Animals ($1+). I'm going to do my best to get a wider va…
I've created a new project page for our January 1GAM project, Young Minds Memory Game. On the page you can find screenshots, a link to the game's installer (which is free), and a link to our first premium tile set, Farm Animals ($1+). I'm going to do my best to get a wider va…
I've decided to continue with the games for kids for February's 1GAM entry for three reasons:
1) It is helping me improve my development skills; it is more difficult to design a game that is playable by a child that is about 3 years old (I'm designing and developing them for my son, DJ)
2) It is supe…
1) It is helping me improve my development skills; it is more difficult to design a game that is playable by a child that is about 3 years old (I'm designing and developing them for my son, DJ)
2) It is supe…
It is good to be back! I've been absent for a bit, but I have been working. Between holidays and being sick, the end of 2012 was less productive than I would have liked though.
Android Development
I've started venturing into Android development via Mono for Android and MonoGame. The majority of my ti…
Android Development
I've started venturing into Android development via Mono for Android and MonoGame. The majority of my ti…
I've uploaded a video of the current status of Grue to Youtube:
I'll warn you, it's a boring 2 minute video. The base for characters is in now, so everything works properly (except for using and equiping items.) I'm going to try to get the rest of the base work done this weekend so that I can have t…
I'll warn you, it's a boring 2 minute video. The base for characters is in now, so everything works properly (except for using and equiping items.) I'm going to try to get the rest of the base work done this weekend so that I can have t…
I spent some time working on new versions of the sprites for the characters in The Mysterious Life of Aaron James. I'm honestly still not the biggest fan of them, so I'll probably just wait for an artist. Anyway, here's the new versions I created:
Read more in Beals Software
Read more in Beals Software
Well, during my lunch Tuesday I realized that I had spent a bit of time rewriting content...and ended up switching two of the character's stories around. It wouldn't have been such a big deal, but one of said characters was Daniel, so almost all of the dialogue was off. I think I have everything co…
I've spent most of this past week working on rewriting the bar scene. I want to add in some more content and give the players a chance to meet the other characters. More importantly though, I've rewritten the updater system.
Previously it would have been very difficult to update the engine or any of…
Previously it would have been very difficult to update the engine or any of…
One of these days I'll upload a copy that isn't missing a major features. At the moment, you cannot load save games. I would upload a new version, but I am in the middle of polishing up a bunch of the UI stuff.
Here's a list of the new UI stuff:
1) Add support for more than 4 topics and scrolling. Fi…
Here's a list of the new UI stuff:
1) Add support for more than 4 topics and scrolling. Fi…
Alrighty, I think I have everything cleared up. I've uploaded v1.0.10 which should at least run properly now lol. As I stated in my last post, I've completely rewritten the coroutine system and that will have hopefully fixed the lag issue. Beyond that, it was mostly just little backend changes (rea…
Well, if anyone downloaded v1.0.7, you'll probably notice quite a few issues. The whole 'not serializing node links' issue that I fixed...wasn't completely implemented. I added the code to load the nodes, but never added the code to save the nodes. So, if you saved and then tried to load it would c…
I've removed this release download as I completely broke most of it.
I've uploaded a version 1.0.7 with a lot of engine fixes:
1) Corrected issue with number keys not selecting dialogue options.
2) Switched SAGE library to Reach profile rather than HiDef.
3) Corrected textbox not being selected on inpu…
I've uploaded a version 1.0.7 with a lot of engine fixes:
1) Corrected issue with number keys not selecting dialogue options.
2) Switched SAGE library to Reach profile rather than HiDef.
3) Corrected textbox not being selected on inpu…
Like with The Mysterious Life of Aaron James, I'm going to keep the background project mostly under wraps until I get the first prototype done. Here's what I can say: it's a 2D over the shoulder survival shooter and it's code name is Project Grue (named for the monster not the character from Despic…
First off, I want to promote another Kickstarter (not mine, I'm still working on getting that up, but it's coming soon): Oozengard.
Not to be rude to the developer, but if you're like me the Kickstarter page may put you off. However, the game itself does look like it would be fun; I'll definitely be…
Not to be rude to the developer, but if you're like me the Kickstarter page may put you off. However, the game itself does look like it would be fun; I'll definitely be…
Ok, we've decided to name the game "The Mysterious Life of Aaron James" (after the main character obviously.) We've also decided to go with the episodic release and the demo is being renamed the prologue. If any bugs are found, I'll work on resolving those, but I'm going to start work on Chapter 1.…
I'm working on getting the new version out, just a few more things to clear up. So far I have:
1) Removed the 'goodbye' topic for Jon inside the warehouse; it was counter-productive
2) David walks through the bar
3) The stall's mouth verb is "eat" [ Found by Black-Rook ]
4) None of the bathroom trash c…
1) Removed the 'goodbye' topic for Jon inside the warehouse; it was counter-productive
2) David walks through the bar
3) The stall's mouth verb is "eat" [ Found by Black-Rook ]
4) None of the bathroom trash c…
Well, we're getting close. I have all of the scenes, objects, items, and characters in place. I want to add a little more dialogue to David and Denise in the bar, but beyond that everything is done.
I'm thinking of releasing the game in "chapters" with the demo being the prologue. Each chapter would…
I'm thinking of releasing the game in "chapters" with the demo being the prologue. Each chapter would…
I have the work for about four and a half scenes done. The dialogue for David needs to be improved and the dialog for Denise. Beyond that, the bar, bar bathroom, and street view are done. The puzzle for getting into the warehouse isn't implemented yet, but the rest of the scene is and I've started …
The new feature switch actually went really smooth. I forgot that I had set objects up to default to using the sprite information for building the collision box, but if you set a collision box it will use that. So, I basically just had to alter the editor to provide the ability to edit the collisio…
I created some new placeholder art for the bathroom setup as well as adding the mirror that I had somehow missed:
Also, wherever these people live, they seem to have moving buildings:
Read more in Beals Software
Also, wherever these people live, they seem to have moving buildings:
Read more in Beals Software
Well, over the past couple of days I've found a few bugs and I've just run into one that is going to put me a little bit behind.
I basically used a similar system for managing scene objects that they did in the XNA RPG kit: I store a list of modified objects and a list of objects that have been remo…
I basically used a similar system for managing scene objects that they did in the XNA RPG kit: I store a list of modified objects and a list of objects that have been remo…
Well, I thought with my wife and son being gone all week that I would get tons of work done after I got home from my job...it didn't quite work out that way. I still didn't really get to sit down and start working until between 9 and 11. I did manage to power through the intro scene yesterday and a…
I've made quite a bit of progress on the demo, but not as much as I'd like due to bugs and housework. Two major bugs popped up that caused the majority of the slowdown:
1) The code I implemented to allow the player to skip speech suddenly broke. I don't remember changing anything that was tied to it…
1) The code I implemented to allow the player to skip speech suddenly broke. I don't remember changing anything that was tied to it…
At this rate I'm never going to get the game done; I spent a few hours putting together a mockup of the bar scene using graphics similar to the old demo. I decided to scale the characters up a little bit as the current scene made the ceilings look 20 feet high (I could fit 2 doors top of each other…
Well, per usual I have run into quite a few things that I missed as well as bugs. I've worked through what has come up so far and here are the results:
And here is the scene, loaded by the engine:
Read more in Beals Software
And here is the scene, loaded by the engine:
Read more in Beals Software
I have finally the alpha version of the engine; everything is in and working. There are currently 15 tasks remaining, 8 of which are wishlist items and 7 of which are enhancements (improving the UI in a few places) or bugs (making sure linked assets are removed properly when an asset like a scene i…
As the company I worked for is education based and school having recently started back up, I've been super busy and have not had much of a chance to get anything done. I did get a bunch of work done on the editor over the weekend and can now create full scenes in it. Here are a couple of screenshot…
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