Saw a cool bumper sticker the other day. It said--
My son made the honor pod at CB6, Arizona State Prison, Florence
Much cooler than those inane stickers celebrating the feeble accomplishments of an endless series of idiot children, IMever-soHO. This is a sticker that means something, dammit.
My son made the honor pod at CB6, Arizona State Prison, Florence
Much cooler than those inane stickers celebrating the feeble accomplishments of an endless series of idiot children, IMever-soHO. This is a sticker that means something, dammit.
I think the thing that bothered me the most (but don't misunderstand me, I enjoyed the movie immensely) is the fact that if he is so bloody high-minded and noble, why didn't he feel one iota of guilt about haring off to the other side of the galaxy for five years, leaving his Arctic fortress with i…
Just got back from an excursion to the Black River on the San Carlos Apache Indian Reservation. 2 day camping trip up toward the Point of Pines Lake. Beautiful country up there, and nice and remote so you don't get the weekend-warrior crowds out of Phoenix glutting the place with loud music and exp…
The maze class presented in the previous post provides a method called getEdgePattern() which queries a maze cell, analyzes its open and closed edges, and returns an unsigned char code representing that pattern. The pattern is determined by 4 bits. 1 bit for the north wall, 1 for the south, 1 for t…
My previous rant got me thinking a little bit. I may have jumped the gun a bit. The original Accidental article dealt with generating mazes within the context of the tile-map grid, rather than at a higher level of abstraction that would make it easier to deal with the maze as a graph of connected n…
I'm a bit cranky right now, so if this post has a bit of an acrid tone to it, that's part of the reason why. The A/C kicked out in the middle of the night last night, and I woke up to the smell of broiling meat as I simmered in my own juices. A/C still isn't working, it's 116 degrees outside, and I…
Ha ha! I'm giving dwarfsoft a run for his money in the "lack of journal" department. [grin]
So what's been going on? Well, I've been playing WoW, but not really as much as I had initially feared I would. There are quite a few RL things distracting me right now, nothing too serious but a lot of thing…
So what's been going on? Well, I've been playing WoW, but not really as much as I had initially feared I would. There are quite a few RL things distracting me right now, nothing too serious but a lot of thing…
I would have Washu's children. If I were female, that is. Or something.
Nope, your eyes do not deceive you. I'm actually making a post. Yes, it is true: I am still alive.
What have I been doing? Not a damned thing. I think I have spent about two hours total time on the computer in the last 3 or 4 wee…
Nope, your eyes do not deceive you. I'm actually making a post. Yes, it is true: I am still alive.
What have I been doing? Not a damned thing. I think I have spent about two hours total time on the computer in the last 3 or 4 wee…
Did a little more fiddling on the editor today. I redid the on-screen brush cursor display that shows what region of the map you are editing. IN the old version, I had a cursor that consisted of a single high-lighted tile that sorta followed the mouse cursor around, following the terrain surface. N…
Now that things have settled down a little, I've found more time for programming. I've been working on the old Golem3D heightmap editor as mentioned before, and I've finally gotten the editor working with the new blending engine. It actually works pretty well so far. When terrain texturing is sele…
Feel like the walking dead right now, I'm functioning on about 3 hours of sleep and trying to get some stuff done this morning. Thank goodness I don't drink anymore, or I would really be feeling like crap right now.
Went to the Tostitos block party over in Tempe. Every New Years they close off a big…
Went to the Tostitos block party over in Tempe. Every New Years they close off a big…
As per my promise to Deranged, I have been working on the Golem3D heightmap editor. It's coming along good, but I just wanted to pop in and say how much I really dislike UI work. You know, creating all the dialogs and widgets and what not. I'm working with Fox, and while it's pretty easy to use, I …
Doing some random googling for myself, I noticed that I have been cited by academia for, like, the first time ever. (I'm not the sort of person to commonly be referenced in anything remotely academic-sounding) Not for anything huge, but it's still kinda funny. Link. It's a German-language PDF on ra…
Started working on the new site. In the finest VertexNormalian tradition, I simply ripped off the CSS from the Accidental Site and munged around with the colors and stuff so that they are even uglier than before. Ain't I a genius? [grin] Hey, I never claimed to be a guru web designer.
Still need to …
Still need to …
Well, I've found a new free host for Golem. Sages gave me the hookup. The new site will be at http://repora.com/golem but he tells me that he's set up a sub-domain for me, http://golem.repora.com but it just hasn't propagated yet. Anyhoo...
Deranged talked me into picking up the Golem3D level editor…
Deranged talked me into picking up the Golem3D level editor…
There was this thing once, this... action. Activity. Something like that. It was called programming. Once upon a time, I used to do it. Yeah, those were the days. How I miss them...
Been keeping my eye on EDI's stuff, looks like he's starting to tackle something similar to my Golem3D engine. Good st…
Been keeping my eye on EDI's stuff, looks like he's starting to tackle something similar to my Golem3D engine. Good st…
Okay, I seem to be settling back into a bit of a routine of sorts, what with Meghan being in El Paso. [sad] Got a bit more time to start working on my various vaporware projects for awhile, until she comes back anyway. Danged women will get you every time.
Where was I? I don't remember. I seem to va…
Where was I? I don't remember. I seem to va…
Just checking in. Still extremely busy around here with a lot of things, so I have done exactly nothing on any of my projects. Hopefully, I can get back in the groove pretty soon, but I can't make any promises. [grin]
Drove out to El Paso last Wednesday to visit a friend ( [grin] She's the chief rea…
Drove out to El Paso last Wednesday to visit a friend ( [grin] She's the chief rea…
Still alive, still too busy with other stuff to do anything development-related. Of note, however, is the fact that I am no longer VertexNormal. Decided I was tired of explaining to every non-game-programmer that reads my journal exactly what a vertex normal is. It seems as if the term is not, in f…
Picked up Sacred the other day. Holy crap.
There are things wrong with it, of course, things that bug me. But overall, this game is awesome. It has seized my free time and general productivity, and shaken them to death like a dog shakes a rat in it's mouth. I mean, this game has dark elves with ligh…
There are things wrong with it, of course, things that bug me. But overall, this game is awesome. It has seized my free time and general productivity, and shaken them to death like a dog shakes a rat in it's mouth. I mean, this game has dark elves with ligh…
Heh. This is cool as hell. I've (sorta) finished all of the unit generators Burk provides on the CD-ROM that game with GG3. I've tidied them up a bit, turned them into chainable modules, and exported them to Lua. I say sorta, because I haven't thoroughly tested them, and there are apparently some b…
In my various projects thus far, whenever I've implemented sound effects, I've always gone with simply whatever .WAV files I could google and/or generate on my own using my crude haxor foley artist skills and a microphone. Consequently, my sound effects have generally been very asstastic.
Quite awhi…
Quite awhi…
Because I have nothing interesting to say that is related to game development, here is a pic of two of my cousins, their dad, and their friend Mat. Mat is the fellow on the right in the top picture, Erick is sitting behind his dad (Hoot), and Will (willystickman) is in the black hat and shades. A …
Not a whole lot going on. Still doing various tweaks to the AI system. I've finally started the project I've been postponing for awhile, of ripping out the inventory management system from Golem 1, and updating it for this project. I'm generalizing it a bit, to more easily implement other objects t…
Phear teh pygame insanity:
We still need to do quite a bit of optimizing on the tilemap code. Fruny thrashed around with it for a few hours the other day, and managed to wring some more FPS out of things, but it's still pretty slow.
On the Golem side of things, I did some more tweaking of AI, and add…
We still need to do quite a bit of optimizing on the tilemap code. Fruny thrashed around with it for a few hours the other day, and managed to wring some more FPS out of things, but it's still pretty slow.
On the Golem side of things, I did some more tweaking of AI, and add…
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