/* Why you crying? */

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Wyoming, USA
Adventures of Goblinson Crusoe
1,239 comments
46 followers
453 entries
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JTippetts
December 05, 2004
Refactoring
You know, it never fails. Once I start in with the 'just make a few tweaks, just a few small changes, nothing major really' sort of thing, it snowballs. It snowballs way the hell out of control. It's a painful lesson I learn and forget and re-learn over and over in endless sequence. I'm learning it…
570 views
JTippetts
November 27, 2004
Stuff
Been fiddling around, doing testing of the updates to the Accidental Engine and some early versions of a lava/ashlands sort of tileset. Mostly been playing with multiple layers of cloud noise in the Gimp, and figuring out a good gradient color map based on a number of photos of volcanic lava flows.…
541 views
JTippetts
November 21, 2004
Success?
I am pleased to report tentative success in my truck repairs fiasco. I say tentative, because it works for now... Yet welding the manifold like that is a hack of Microsoftian proportions. Just because it works now doesn't necessarily mean it's going to work tomorrow, or next week, or a year from no…
716 views
JTippetts
November 20, 2004
Prognosticator I am
Once again I have spoken with an eerie prescience that borders on the truly terrifying. How truly I have spoken, I shall demonstrate. You may recall (or you can scroll down if your memory is as faulty as mine is) my speaking of having to perform a number of things to my truck. Including a procedure…
483 views
JTippetts
November 19, 2004
Sorted, baby.
A simple search/replace-all sorted out the sigslot warnings. It was just a whole long list of implicit typename warnings.

I've almost gotten most of the major issues ironed out, and I'm hoping to get this updated version of Accidental up. I'm going to have to do a little re-working of existing tutor…
528 views
JTippetts
November 15, 2004
Ugh

Ugh

I am going to upload the fixed-up Accidental Engine binaries and source to the website, I promise. I got sidetracked on fixing the godawful ugly help screen, which turned into a whole bunch of GUI related rewriting. Up til now, in most of my projects I've been using some ancient GUI code I wrote ma…
606 views
JTippetts
November 10, 2004
More of the accidental stuff.
Been doing some tweaking on the Accidental Engine. Added the ability to load specific tilesets (working on wallsets now), and implemented a layers system similar to that featured in the Golem3D engine, which alpha-blends successive terrain layers on each other to generate terrain transitions on the…
819 views
JTippetts
November 07, 2004
Accidental Intricacy
Fruny posted a link to the CSS Zen Garden in #gamedev the other day ( CSS Zen Garden ), a site which, surprisingly, I've never seen before. Needless to say, being the web-design ignoramus that I am, I was impressed. Nay, floored. For me, web design consists of hacking together a crap-load of ugly t…
760 views
JTippetts
November 03, 2004
Coolness
This whole Tile Engine and random level tutorial project has been a lot of fun, and I'm really glad I started it. I'm starting to see some good input from other people, and it's also revived my own love of tile-based games which had been waning a bit in recent years. It's got me excited to expand t…
651 views
JTippetts
October 31, 2004
Randomly Generate Levels Tutorial
Well, an initial version of the tutorial and test-bed application is up. Find it here. Details for using the Tile Engine are included in the first part of the tutorial. The application is still very new and may be buggy; be patient, as it is still very much a work in progress.
700 views
JTippetts
October 25, 2004
Getting closer...
Finished the rough draft for the first installment of the random level generation tutorials, dealing with the basics of the Tile Engine platform (I know, really creative name; loads of brainpower went into coining that one), the script interface, and the most basic rules and techniques. It touches …
695 views
JTippetts
October 25, 2004
Getting closer...
Finished the rough draft for the first installment of the random level generation tutorials, dealing with the basics of the Tile Engine platform (I know, really creative name; loads of brainpower went into coining that one), the script interface, and the most basic rules and techniques. It touches …
731 views
JTippetts
October 15, 2004
Random Dungeons
A few folks on #gamedev have talked me into taking on a little project: writing an article or two on some of the techniques I have used in Golem, and other projects, for random creation of levels. To that end, I have begun a small framework app that includes a map and an animated player character t…
531 views
JTippetts
October 04, 2004
Still alive
Been a few since my last update. Yes, I'm still alive, and yes, I'm still working away. For the most part, I've mostly been fiddling and tweaking. I've been going back and forth on my character selections, wondering if I should pare out one of the four golems and consolidate skills into the remaini…
569 views
JTippetts
September 25, 2004
IGDA
So, I went to a meeting of the Phoenix chapter of the IGDA tonight. Won a copy of Wordware's Programming Multiplayer Games in a drawing. It was pretty interesting, although tonight was a sort of 'future planning meeting' of sorts, so we didn't really discuss anything of practical merit. It's sorta …
742 views
JTippetts
September 19, 2004
DROD
Heh heh. Digging through my bookmarks, I found a link to a game I used to play called Deadly Rooms of Death. It's an old tile-based puzzle game, if you haven't played it check it out. They've got Windows and Linux builds, so it's big-sword-swinging fun for everyone.

Been waxing nostalgic quite a lot…
759 views
JTippetts
September 15, 2004
Bleh!
Good God, I think my free webhost has finally disappeared!!

Eh, I figured it would happen sooner than this, actually. So it goes with free webhosts that don't inundate the visitor with popups or enforce rigid rules Angelfire-style on the page creator. Guess I'm in the market for a new webhost.

EDIT: …
856 views
JTippetts
September 13, 2004
GAH!
Argh. Somehow, I borked my MySQL server, and now I can't get it to start. I had PHPWiki configured to use MySQL, so I can't get to all of my brain-dump and Golem design stuff. Cripes. I've been switching to UseMod Wiki, precisely to avoid this sort of occurrence. (Since I'm an absolute idiot when i…
752 views
JTippetts
September 12, 2004
Fun stuff
Put in the basic framework for prop/object manipulations in the game world--pushing barrels around, smashing them, picking them up and throwing them, etc... Some tweaks to the animation system, some tweaks to the Blender Python scripts that export animations, and so on. Lots of work still to be don…
586 views
JTippetts
September 07, 2004
Gameplay issues
With a solid engine core completed (or, at least drafted out), I've started work on the new design's various game play mechanics and issues--the 'guts' of the game. I've roughed out a system of tags, whereby various bones in the Blender animation of a character model are tracked, and their extrapol…
841 views
JTippetts
September 03, 2004
FRIED!
So I fried my mobo the other day. Yeah, well, actually my cousin fried it. I heard the crackling discharge of static from his finger to my keyboard from clear across the room, and my ensuing wail of rage and despair was even louder. Several random lockups and a piece-by-piece component check later …
752 views
JTippetts
September 01, 2004
Stuff
Eh, so that fellow makes a decent avatar, anyway.

A side-effect (not un-anticipated) of my design change--my switch away from such a pure Diablo-oriented gameplay--can be summed up with two questions. What makes the dungeons in a game similar to Legend of Zelda fun? How can such a dungeon be randomi…
963 views
JTippetts
August 28, 2004
ItchyRoids
Quite some time ago, I was watching television with my brother-in-law, and a Mitsubishi commercial came on that featured the old original Asteroids game. Alan (bro-in-law) said that if I was really any kind of game programmer I could make a version of Asteroids for him, so I spent about six hours a…
808 views
JTippetts
August 28, 2004
The One Golem
This is a test render of the head of a character I started working on some time back, then quit working on when I started re-evaluating my goals. Now, he's back.



In the world of Golem, the One Golem is a sort of Messianic figure, a savior for the golems, which makes him a being of terrible power and…
878 views
JTippetts
August 26, 2004
New tutorial online
I've just finished a very rough draft of a tutorial on making isometric wall graphics, and have put it up for viewing on my website. You can check it out here, or it can be viewed from the Technical page on the site. The tutorial includes a link to a sample .blend file I commonly use as a template …
818 views
JTippetts
August 23, 2004
File formats
Meh. Should have switched to a VFS like PhysicsFS a long time ago. It has vastly simplified quite a few things.

For one thing, all along I have had a custom file format for my Golem tilesets that contains all of the data for a tileset (actual tile graphics, random distribution tables for selecting a…
940 views
JTippetts
August 22, 2004
PhysicsFS
My first project upon my return was switching my data file handling system over to a virtual file system, PhysicsFS, which allows me to look at lists of directory trees or .ZIP file archives transparently as a single file system, searching various paths (trees or archives) in a specified order to f…
1,062 views
JTippetts
August 22, 2004
Vacancy... errr.... vacation
I'm back.

Took a little 4 day vacation, traveled to Utah for a family reunion. It was great to see folks I haven't seen in years, but the computer withdrawal symptoms were really quite debilitating. I may recover, but only after extended periods of enforced computer activity.

But the break was good f…
930 views
JTippetts
August 14, 2004
Future directions
I've been doing a lot of thinking lately about where I'm going with my development. Currently, I'm trying to split my time between 3 projects (4, if you count the Golem3D editor), and consequently all of the projects have been suffering. Not to mention how confused I get when mulling a problem over…
883 views
JTippetts
August 10, 2004
apt-get install a-clue
I'm not going to post a screenshot thingy like 23yrold3yrold, bu I will whine briefly about the weather. Got up to 109 degrees F today. 23yrold3yrold gets rain, I get hellish, unending, searing, soul-destroying heat. I must have been outta my friggin mind, deciding to move to Phoenix. Ugh.

I've done…
878 views
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