This is kind of hilarious. After I went through all that effort and made that post about tool chains for the stubborn I am no longer stubborn. Let me explain why.
First and foremost that whole post was pretty much how I have been working for the last year or so. This is mainly because of how much…
First and foremost that whole post was pretty much how I have been working for the last year or so. This is mainly because of how much…
Hello GDNet. It has bee a while since I last posted partially because I have been really busy and just really did not have too much to post about. Today I am going to talk about toolchain's for the stubborn people among us. Every so often I see a thread come by on for beginners asking about comm…
Hello everyone. I figured I would post this here in my blog since it get a fair number of views and will not get lost in the forums.
I am conducting two interviews to use some of the information as sources in my research paper for school. The topic of the paper is on the escalating violence and ob…
I am conducting two interviews to use some of the information as sources in my research paper for school. The topic of the paper is on the escalating violence and ob…
So I had a chance to sit down and do a challenge from my Objective-C book today. The challenge was to create a delegate to the Window object to control resizing so that the window is always twice as wide as it is tall.
For people who don't know in Objective-C a delegate is a way to reroute method c…
For people who don't know in Objective-C a delegate is a way to reroute method c…
So lately I have been slamming away at papers for school and preparing for my final research paper. On the side I have been dabbling with World of Warcraft Cataclysm, playing zombie farm on my iPhone and dabbling with Assassins Creed 2. During all this I spawned an idea for a game.
Originally I wa…
Originally I wa…
Hello everyone I have another version control post in the works. It will be similar to the last one however slightly different and more academic in nature. I am currently taking a Advanced Composition class in school and I need to write an expository (informative) essay. I chose to do it on why …
Hello everyone just popping in to say I am still alive. Been pretty busy the last few with prepping for final exams and such. Now that exams are out of the way I can get back to relaxing and working on school work plus learn some more about Objective-C before my next final exam in 8 weeks. One t…
Well I just finished my first book on Mac OSX software development. First and foremost I should go into a little bit on why I am in the process of learning Objective-C and what drew me into using this book in the first place. First reason I decided to dive into Objective-C is my new desktop/devel…
Well now that I have a iMac I have been working though a Objective-C/Cocoa book to wrap my head around the main language used by Apple Products. My initial impressions of the language was WTF why can't they just use C++ like other platforms. As I go though the book however, my opinions have been …
First I must open with the simple fact that a lot of people just don't use version control. The main reason for this is because in all honesty a lot of people just don't understand it. Not to mention the major version control war going on at the current moment just tends to confuse people all tog…
Hello new GDNet. First off I must say I really love the look and feel of the new website just phenomenal. Despite the small hiccup where somehow during the migration my password got corrupted the staff did a wonderful job in getting me the information I needed to get up and running again on the s…
Hello everyone it has been another long while since I posted been so busy. Work and School seems to occupy my life and what little spare time I have had I use to play COD Black Ops on my PS3.
School is going great I am acing my classes so far. I must say I never expected going to school online to …
School is going great I am acing my classes so far. I must say I never expected going to school online to …
Hello GameDev.Net,
It has been a while since I have posted yet again. I have been really busy as of late with the new job hours and getting set up for school. Yes that is right I am going back to school woot woot. It really feels great to be working towards my degree again.
Currently I am attendin…
It has been a while since I have posted yet again. I have been really busy as of late with the new job hours and getting set up for school. Yes that is right I am going back to school woot woot. It really feels great to be working towards my degree again.
Currently I am attendin…
Well it has been a while since I last post. I recently have purchased a PS3. What a amazing machine I think it trounces the XBox 360 in a lot of ways from pure performance to graphical quality. Not to mention I have not purchased one game that was a disappointment. So I have been tied up playin…
Today I decided to to a simple Python and Ruby Syntax clarity check. Scope it out over at my blog. http://partsaneprog.wordpress.com/
As promised I will cross post here to my other blog. Come check it out and don't be afraid to comment.
http://partsaneprog.wordpress.com/
http://partsaneprog.wordpress.com/
The time has come for me to move my blog. With a new project spurting up it seems like the perfect time to do the move. I should be blogging considerably more often now that my shift at work is changing to a 4x4. That gives me 4 days off to get work done meaning I should be posting more. I will…
I just added Fullscreen capability to the D3DApp class. This is done by Pressing the F key. The one issue I noticed with SlimDX is the fact it does not play nice with Alt + Enter D3D10 Default fullscreen switch. Probably due to .Net Forms. No biggie tho very easy to get your own fullscreen swit…
Well the D3DApp framework appears to be totally ported at this point. Font stretch bug is fixed. I just last night fixed a bug that was causing the timer to occasionally hang up temporarily on resizing. This was due to the fact that I was not properly handling window states. A few boolean flags…
Ok so I got the entire framework implemented at this point. Timing is done, creating the window is done, and displaying performance information is done.
Got some more code this time around too. I am not exactly sure if I am handling my resizing events properly here but all seems to work properly. …
Got some more code this time around too. I am not exactly sure if I am handling my resizing events properly here but all seems to work properly. …
As I said in my last entry it has been a long time since I touched C#. So as I was doing the port of the D3DApp framework for the DirectX 10 Luna Book, I realized quite quickly that I was trying to write C++ in C#. Not going to work. So I took a dive into the SlimDX sample MiniTri to get a gener…
I recently just picked up the newest luna book on DirectX 10. Just when I thought DX9 was very clean DX10 takes it to a much higher level. The logical flow of the API is much better.
It is going to take me some time to get into this however. I have made the choice to step back from C++ somewhat. …
It is going to take me some time to get into this however. I have made the choice to step back from C++ somewhat. …
Well I have been tinkering around with OpenGL as of late. Just basic fixed function pipeline stuff via the 4th edition of the OpenGL SuperBible. I will say OpenGL initially seems as if it is easier to remember functions due to the naming conventions compaired to D3D. But the OpenGL SuperBible is…
Well I have been learning DirectX as my last entry stated. After 8 chapters of the Luna shader approach book and a few days of self experimentation I can say I am comfortable with what I learned.
Now I want to take a look back at OpenGL. Quite a few years back I started messing about with OpenGL. …
Now I want to take a look back at OpenGL. Quite a few years back I started messing about with OpenGL. …
For the last 2 weeks or so I have been working through the Luna DX9 Shader approach book. I have currently traversed 8 chapters in this book. The Luna book is phenomenal for one. All the source code is very well documented and everything is explained really well. The only thing slowing me down …
This entry was sparked by me remembering about this discussion while replying to one of those I am a beginner and want to learn C++ threads.
As of late I have been having some debates with friends of mine about games/game development in general. One things that always comes up in these kinds of deb…
As of late I have been having some debates with friends of mine about games/game development in general. One things that always comes up in these kinds of deb…
No updates on the game today however, I have been working with 2010 Beta 2. My first test revolved around the ease of setting up Boost and Boost Test. In the past Boost was notorious for breaking intellisense. It was to the point where it was almost guaranteed to break it. This is the first cha…
I just installed Express 2010 beta 2. One thing I can say it is very fast. In the coming days we will see how it works out. So far I was able to build SFML and Boost with it. I did stumble into some issues with SFML but resolved them. Turns out the /INCREMENTAL option was turned off in one of …
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