Well I am currently working on putting together a cross platform C++ development tool chain. I want to use Boost Build and Boost Test for sure. Both are very amazing. Currently I feel the best route would be to use the compilers meant for each OS and Boost Build will greatly aid in this. It wil…
I am not going to bother with posting the code I used. I am going to try to keep this as short and sweet as possible because we all know benchmarks are to be taken with a grain of salt. The main conclusion I came up with is beware of for loops they can really bog down code so use them sparingly. …
Not too much of a update here. I settled on Subversion for source control once I got it set up on my External HD it is very easy to utilize once that was all done. On another note I may be switching langs. I started to notice a few issues through some prototypes that are a sign of python's horri…
|Warning Wall of Text Incoming if you want to skip the rant read below the divider.|
First and foremost lets address some comments and clarify a few things. My last entry drew a comment that brought out a particular opinion I have that I have not really stated in quite a long time to anyone. The c…
First and foremost lets address some comments and clarify a few things. My last entry drew a comment that brought out a particular opinion I have that I have not really stated in quite a long time to anyone. The c…
So I am in the process of starting up a small indy game company. It will start as a one man operation pritty much and the plan is to release the games for free. Just a little something to occupy some time really. Who knows maybe it will take off and get bigger. But not worried about that. So t…
Well my Python Dev environment is almost complete.
Currently I decided to go with Mercurial seems SVN is not content with putting a repo on my external HD. That was the biggest decision factor right there.
If somone knows how to get svn to work on a external HD let me know. I really don't want to h…
Currently I decided to go with Mercurial seems SVN is not content with putting a repo on my external HD. That was the biggest decision factor right there.
If somone knows how to get svn to work on a external HD let me know. I really don't want to h…
Hello everyone I am back after quite a long leave. Personally the only thing I can blame is WoW Raiding and Dragon Age Origins. Both have me all booked up most of the time.
So on to better things. First off I have a new project underway that is going though some brainstorming right now while I wo…
So on to better things. First off I have a new project underway that is going though some brainstorming right now while I wo…
Just picked up a Zune 8G yesterday. This is a very nice piece of hardware and I love it. Very nice music/video organization coupled with great battery life. Next step I think will be to write a small game for it with XNAGS. Looks like orbis is comming back in a rewritten state to make it batter…
So I am on the hunt for some music and sound effects files. It is kind of tough to find the right stuff that is free. I could probably use some stuff from my CD collection but if I decide to let some people play Orbis that is a bad idea. The worst part is XACTS limitations for needing to use wav…
Well no updates on orbis today. I have been thinking a lot about game development tho. One thing I have been looking into is using SVN to make a repository on my external SimpleTech 1TB USB2.0 Hard Drive. I would use TortoiseSNV for this obviously. Another thing I have been thinking about as of…
Well I did some work on orbis today. Not much a bit short on time. I got the initial backdrop of the title screen done. To do this I used the dreaded GameComponent feature of XNA. GameComponent derived objects can be quite handy and abstract the code nicely for reuse if they are coded properly…
I settled for very simple here. This is the sprite sheet that contains the target orbs. Each orb here will have a point value. Tomarrow I will start working on the power up orbs they will be on this spritesheet as well. The players ship I decided to put the player ship in its own image file tha…
Over the last few days I learned something about myself. I always knew I was not bad at art in general. I can draw rather well, however, over my last few days of experimenting for hours using gimp and other such programs I found I really am not that bad at the computer art side of things. With s…
As I promised I come with the Orbis overview. For me this is a very important step I learned in my years of trying to write games. The purpose of this style design doc is flexibility. It is a very agile approach as unit testing is. Basically it lays out a general overview of the game and nothin…
Ok so I am getting ready to start on Orbis. I did not finish the RockRain Enhanced because it was simple enough of changes the rest of the way to learn by just reading the rest of the chapter so I am going to start on Orbis. The first task I have at hand is going to be laying out the simple desig…
So this is a short entry but I did find a ultimate use for XNA. When I do move away from XNA to either C++/DX or C#/SlimDX I realized I don't really have to abandon XNA. Why you may ask well the features of XNA and the rapid development you can do with XNA make it ideal for prototyping. From gam…
A little off topic today. Turns out I really miss my Linux install. I have been using Linux for a very long time it turns out. I learned a real lot about computers in my time using Linux. I officially abandoned Linux a few months ago because all my hopes of seeing commercial quality games come …
Well I am almost done with RockRain Enhanced. I am slightly disapointed with the XNA book I have specifically because of RockRain Enhanced. When entering the chapter I thought sweet I get to add features to the game. Boy was I wrong. Turns out the way they designed the original RockRain was bad…
So I finished the RockRain project in my book by adding audio and a score component. So it does not look really any different from the screenshot in my last post. Now I am moving onto my final 2D project in the book which enhances RockRain to make it feel more like a game. I will be skipping cha…
So excited on my progress so far. Right now I am working on my first 2D game in XNA called RockRain. It comes from the book Beginning XNA 2.0 Game Programming From Novice to Professional; published by APress. The reason I am so excited is because firstly it is my first 2D game and secondly I sol…
A little late on the jump had other stuff running through my mind as per my last journal entry. I am so Psyched up about this game I have been waiting for it for 8 years. The ideas that Blizzard can put into game is just pure genious. From the looks of it this will be another genra statement in …
The Xna Programming Professional book by wrox is just horrible. The author fails to mention to the reader when important changes to the source are nessesary. I spent 20 minutes today hacking my way through his sample code trying to find the piece of code that was missing to get the damn pong menu…
In my last journal entry I mentioned I was going to give XNA a shot. So I did and I started learning XNA. As I am going through the book XNA feels kind of clunky and overly simplified. Not sure if it is the authors doing or the frameworks doing atm. But right now all I can say is I was more com…
[Warning long Entry]
Hello GDNet. I know I am known on this site as the person who can never make up his mind. There are many reasons for this but the main one was previous microsoft anti sentiments. I use to have a rep over the base 1000 on this site for helping numerous people out on their path…
Hello GDNet. I know I am known on this site as the person who can never make up his mind. There are many reasons for this but the main one was previous microsoft anti sentiments. I use to have a rep over the base 1000 on this site for helping numerous people out on their path…
No game design update for today however, I went out on the first day of trout and caught me a fish of a lifetime. I caught a 19 inch palamino trout. These fish are basically concidered a albino rainbow trout. The reason it is a fish of a life time is because they are notorious for not wanting to…
I do have a project in the works. Can't really say too much about it atm however, it is going to be using C# and XNA. I really hope this project will be once of the first non simple games i have made. Grantid the game is not overly complex however, this is a nice step for me from pong clones, ti…
Ok after much thought about what I want to do game development wise my final decision is to use Java and JOGL. I made this decision for a few reasons.
1. Ease of cross platform distrobution via Web start.
2. I am extreamily more fluent in Java then any other language basically because it was one of …
1. Ease of cross platform distrobution via Web start.
2. I am extreamily more fluent in Java then any other language basically because it was one of …
Advertisement
Popular Blogs
Advertisement