Ramblings of a partialy sane programmer

Ramblings of programmyness, tech, and other crap.
112 comments
97 entries
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blewisjr
December 12, 2009
Cross Platform C++ Tool Chain
Well I am currently working on putting together a cross platform C++ development tool chain. I want to use Boost Build and Boost Test for sure. Both are very amazing. Currently I feel the best route would be to use the compilers meant for each OS and Boost Build will greatly aid in this. It wil…
771 views
blewisjr
December 08, 2009
The Results are out.
I am not going to bother with posting the code I used. I am going to try to keep this as short and sweet as possible because we all know benchmarks are to be taken with a grain of salt. The main conclusion I came up with is beware of for loops they can really bog down code so use them sparingly. …
488 views
blewisjr
December 07, 2009
And So it Begins
Not too much of a update here. I settled on Subversion for source control once I got it set up on my External HD it is very easy to utilize once that was all done. On another note I may be switching langs. I started to notice a few issues through some prototypes that are a sign of python's horri…
560 views
blewisjr
December 01, 2009
Addressing Comments, and what I been up to
|Warning Wall of Text Incoming if you want to skip the rant read below the divider.|

First and foremost lets address some comments and clarify a few things. My last entry drew a comment that brought out a particular opinion I have that I have not really stated in quite a long time to anyone. The c…
610 views
blewisjr
November 26, 2009
Web site mock up complete.
So I am in the process of starting up a small indy game company. It will start as a one man operation pritty much and the plan is to release the games for free. Just a little something to occupy some time really. Who knows maybe it will take off and get bigger. But not worried about that. So t…
657 views
blewisjr
November 21, 2009
2 in one day ZOMG
Well my Python Dev environment is almost complete.

Currently I decided to go with Mercurial seems SVN is not content with putting a repo on my external HD. That was the biggest decision factor right there.
If somone knows how to get svn to work on a external HD let me know. I really don't want to h…
520 views
blewisjr
November 21, 2009
Long time no speak
Hello everyone I am back after quite a long leave. Personally the only thing I can blame is WoW Raiding and Dragon Age Origins. Both have me all booked up most of the time.

So on to better things. First off I have a new project underway that is going though some brainstorming right now while I wo…
632 views
blewisjr
February 01, 2009
Just got a Zune
Just picked up a Zune 8G yesterday. This is a very nice piece of hardware and I love it. Very nice music/video organization coupled with great battery life. Next step I think will be to write a small game for it with XNAGS. Looks like orbis is comming back in a rewritten state to make it batter…
467 views
blewisjr
August 03, 2008
On the hunt
So I am on the hunt for some music and sound effects files. It is kind of tough to find the right stuff that is free. I could probably use some stuff from my CD collection but if I decide to let some people play Orbis that is a bad idea. The worst part is XACTS limitations for needing to use wav…
541 views
blewisjr
July 27, 2008
Off topic today
Well no updates on orbis today. I have been thinking a lot about game development tho. One thing I have been looking into is using SVN to make a repository on my external SimpleTech 1TB USB2.0 Hard Drive. I would use TortoiseSNV for this obviously. Another thing I have been thinking about as of…
535 views
blewisjr
July 22, 2008
Some Orbis Work
Well I did some work on orbis today. Not much a bit short on time. I got the initial backdrop of the title screen done. To do this I used the dreaded GameComponent feature of XNA. GameComponent derived objects can be quite handy and abstract the code nicely for reuse if they are coded properly…
508 views
blewisjr
July 16, 2008
Ship done!!!
Here is the ship Sprite I will be using in orbis. Took about 2 mins to toss it together but it still looks rather nifty hopefully it will work as intended :P

1,163 views
blewisjr
July 15, 2008
Orbis Orbs done.
I settled for very simple here. This is the sprite sheet that contains the target orbs. Each orb here will have a point value. Tomarrow I will start working on the power up orbs they will be on this spritesheet as well. The players ship I decided to put the player ship in its own image file tha…
519 views
blewisjr
July 15, 2008
Back to orbis
Ok ok. That last post was a bad tangent. I am a programmer lol no way in hell will I get amazing at art. My art is my code. Back to XNA and Orbis and tossing together some sprites who cares what they look like if the game is fun.
526 views
blewisjr
July 13, 2008
New route based on experiences in the last few day
Over the last few days I learned something about myself. I always knew I was not bad at art in general. I can draw rather well, however, over my last few days of experimenting for hours using gimp and other such programs I found I really am not that bad at the computer art side of things. With s…
475 views
blewisjr
July 12, 2008
And the fight begins
Nothing much to say to day besides I am fighting with Gimp trying to make some art. I have done about 50 different attempts to make a orb :P. Fun fun fun I suck at art so bad wish me luck.

Edit: Here is the orb I like best so far what do you guys think.

589 views
blewisjr
July 11, 2008
Orbis Design Overview
As I promised I come with the Orbis overview. For me this is a very important step I learned in my years of trying to write games. The purpose of this style design doc is flexibility. It is a very agile approach as unit testing is. Basically it lays out a general overview of the game and nothin…
620 views
blewisjr
July 10, 2008
And So Begins Orbis
Ok so I am getting ready to start on Orbis. I did not finish the RockRain Enhanced because it was simple enough of changes the rest of the way to learn by just reading the rest of the chapter so I am going to start on Orbis. The first task I have at hand is going to be laying out the simple desig…
460 views
blewisjr
July 09, 2008
Found a ultimate use for XNA
So this is a short entry but I did find a ultimate use for XNA. When I do move away from XNA to either C++/DX or C#/SlimDX I realized I don't really have to abandon XNA. Why you may ask well the features of XNA and the rapid development you can do with XNA make it ideal for prototyping. From gam…
511 views
blewisjr
July 08, 2008
The Woes
A little off topic today. Turns out I really miss my Linux install. I have been using Linux for a very long time it turns out. I learned a real lot about computers in my time using Linux. I officially abandoned Linux a few months ago because all my hopes of seeing commercial quality games come …
586 views
blewisjr
July 06, 2008
Slight book disapointment and more.
Well I am almost done with RockRain Enhanced. I am slightly disapointed with the XNA book I have specifically because of RockRain Enhanced. When entering the chapter I thought sweet I get to add features to the game. Boy was I wrong. Turns out the way they designed the original RockRain was bad…
588 views
blewisjr
July 04, 2008
More XNA Progress!!!!
So I finished the RockRain project in my book by adding audio and a score component. So it does not look really any different from the screenshot in my last post. Now I am moving onto my final 2D project in the book which enhances RockRain to make it feel more like a game. I will be skipping cha…
541 views
blewisjr
July 03, 2008
Progress!!!!!!
So excited on my progress so far. Right now I am working on my first 2D game in XNA called RockRain. It comes from the book Beginning XNA 2.0 Game Programming From Novice to Professional; published by APress. The reason I am so excited is because firstly it is my first 2D game and secondly I sol…
424 views
blewisjr
June 30, 2008
Woot Woot D3 is announced and other stuff!!!!!!!
A little late on the jump had other stuff running through my mind as per my last journal entry. I am so Psyched up about this game I have been waiting for it for 8 years. The ideas that Blizzard can put into game is just pure genious. From the looks of it this will be another genra statement in …
443 views
blewisjr
June 29, 2008
Turns out it was the book
The Xna Programming Professional book by wrox is just horrible. The author fails to mention to the reader when important changes to the source are nessesary. I spent 20 minutes today hacking my way through his sample code trying to find the piece of code that was missing to get the damn pong menu…
344 views
blewisjr
June 27, 2008
Update on learning XNA
In my last journal entry I mentioned I was going to give XNA a shot. So I did and I started learning XNA. As I am going through the book XNA feels kind of clunky and overly simplified. Not sure if it is the authors doing or the frameworks doing atm. But right now all I can say is I was more com…
364 views
blewisjr
June 24, 2008
A humble apology and more
[Warning long Entry]

Hello GDNet. I know I am known on this site as the person who can never make up his mind. There are many reasons for this but the main one was previous microsoft anti sentiments. I use to have a rep over the base 1000 on this site for helping numerous people out on their path…
570 views
blewisjr
April 12, 2008
First Day of Trout Fishing
No game design update for today however, I went out on the first day of trout and caught me a fish of a lifetime. I caught a 19 inch palamino trout. These fish are basically concidered a albino rainbow trout. The reason it is a fish of a life time is because they are notorious for not wanting to…
559 views
blewisjr
April 01, 2008
Project in the works
I do have a project in the works. Can't really say too much about it atm however, it is going to be using C# and XNA. I really hope this project will be once of the first non simple games i have made. Grantid the game is not overly complex however, this is a nice step for me from pong clones, ti…
641 views
blewisjr
March 24, 2008
Yes I be a contemplater
Ok after much thought about what I want to do game development wise my final decision is to use Java and JOGL. I made this decision for a few reasons.

1. Ease of cross platform distrobution via Web start.
2. I am extreamily more fluent in Java then any other language basically because it was one of …
501 views
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