Perfect Minute is an idea that came out of getting older and still loving games. I've got friends that run the gamut of family structures, from confirmed bachelors (a category that included myself until quite recently) through three kids, a dog, and a minivan. I think a lot of us have discovered as time rolls on that regardless of one's circumstances it becomes increasingly difficult to find the time to play.
I found myself wondering why I would try to get through yet another days-long marathon of grind-style content just to get myself a prettier shoulderpad or a two minute cutscene. There are exceptions to this description - for me Mass Effect is a big one - but it is largely true of modern games.
I realized somewhere along the way that length was not a valuable axis for me when it comes to games (or any other medium, for that matter). I would much rather pay $15 for a game that focused its dollars on a two-hour campaign that offered me something like catharsis than a 60 hour game that had its rewards laid out on a carefully sculpted reward curve to give me maximum addiction.
I also realized I'm an addict when it comes to games. If you give me infinite gameplay and lay that addiction schedule down, I will snort my way through the checkpoints for a long, miserable time. There are exceptions to this - FFXIII is a big one for me, more because the game is dull than anything else - but there are a lot of non-exceptions, and I feel comfortable stating that that's my relationship with games now. I want self-contained, short, incredible games.
So Perfect Minute Games was born.
Our first game is called Contension. The misspelling is purposeful, although I'm not sure exactly how much it will play into the overall theme just yet. It's the barest prototype of a concept as yet. Here are a few screens of the WIP:


I hope you'll drop in on us now and then.