Close to the finish line...
Man, I can't believe it's been almost 2 years since we started working on Hyperdrive.
I guess part of the reason for that is because we used a custom engine, written by yours truly; however when the game started, it was just a personal project of mine, mostly for learning and fun; it was only when Jacob(code_zombie) entered the picture that we were able to hire some artists for graphics and music, thus making the whole thing a lot more "serious". At that point, we evaluated out choices: We could either switch to something like Unity or UDK(UE4 wasn't out at the moment), or continue with the custom engine...at the end, we decided that it would cost us more time to do a switch, so we continued with what we already had.
Anyway, this week I finally finished designing all the 8 basic race tracks that will be in the game. So now all that is left is mostly integrating the multiplayer component. In the meantime, I'll probably be working on some off-road tracks, to increase the total number of tracks to 12. I think that's a good amount of content.
Last 2 tracks I worked on were "Subzero" and "War-torn City". They are basically finished, aside from some things I plan to add on Warcity, like tanks and turrets fighting, spaceships flying above the track, and so on.
If you want to help us out with the development of the game, go to our site and sign up for the "Alpha Test".
You will receive in your mail the link to the alpha build, which you can play, and then reply to the mail with any kind of impressions or suggestions you have for the game. Some of the criticism and suggestions we have gotten so far has been really valueable!
And so, I leave you with 2 more gameplay videos, of the aforementioned tracks. Any comments, as always, are welcome.