Here's my current todo for today. However far through it I am able to get today, determines how much time I have to add additional content and polish tomorrow.
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Step 1:
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Setup level loading (lua script) now.
Let player kill crystal.
Step 2:
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Give player health.
Make health visible.
Make enemies hurt player.
Make walls, unbreakable walls, and side-boundry (non-hurting) walls.
Let player die. Show taunts on death.
Have game reset properly. Keep track of deaths on top of screen.
Step 3:
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Add pausing
Add background additions (details on floor while world is scrolling).
Add enemies like the "fall from ceiling" enemies.
Step 4:
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Make the level. Make it in 40 segments that are shuffled and
then loaded in the shuffled order. The first segment is always
a safe one. Not empty, but only a couple simple walls.
Show a progress bar, "Amount through the game"
Show "Farthest point reached so far: Hammer to the crystal"
Show "Last attempt reached: "
Step 5:
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Add music and sound effects.
Step 6
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Make instruction window and main menu.
Step 7:
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Polish gameplay.
Have [...] and [...] test it, and give feedback.
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