I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night.
Combat is now almost entirely implemented. \o/
The quality of my code is also shot to pieces. \o/
I can only barely think or program straight. \o/
I'm on the final death march now, time is incre…
Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time.
I've visually beautified the world significantly, so that's good. I'm satisfied with it entirely as-is, but the artist said she'll take a look at it after …
Well. I've made alot of progress, but the combat still isn't implemented.
I've done a little UI work, but ran into a minor problem that I'm too sleepy to resolve, so I'll deal with it tomorrow.
Speaking of tomorrow, I'm going to be busy (including six-ish hour trip), so I don't know how much time I…
Well, this wraps up the end of day 2 for me (more like the beginning of Day 3, since it's 5AM. :wink:)
I felt like I've made some very significant progress, though I'm still nervous because I have alot of known-in-advance time-consuming distractions later in the week that'll heavily eat into progra…
Hi guys. I'm off to a slow start, but here's my first daily wrap-up post.
(Warning: the 'Daily' wrap up post may not actually occur every day. Take only as prescribed by your doctor)
Team: Grey Army
Members: Me (programmer) and my friend Celesol (artist).
Tech:
- C++, using SFML and Boost, as well as …
Forested areas appeal to me greatly, so it makes sense to set my game in a forest.
There's just one problem...
...
...
[size=2]I can't draw trees
That is to say, I couldn't previously draw tr…
Congratulations on reaching the end of the Week of Awesome!
My feedback is in the form of critical reviews of your games, so don't be discouraged if it feels like I'm highlighting the negatives!
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This is stylistic practice for a certain scene I have in-mind that'll occur about a third of the way into the game.
The tree …
The engine uses 'layers' (and 'floors'), and there are different types of layers. The biggest one ofcourse being the Tile layers (tempora…
Fi…
Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier today, to actually get something completed and shipped. Now it's scarcely even the same genre.
Well, I need some sleep. I hope everyone gets some good rest a…
I got the mice and soldier to actually fight ea…
I still have almost all the gameplay needing to be implemented.
Well, at least the artist is keeping up her end of the deal.
Army soldiers:
Mousy soldier:
I also pilfered one of my previous games for music and so…
I was wanting to go M1 Garands and Springfield sniper rifles, but I forgot to mention that to the artist, so she game the mice a bit…
Also display the controls and gameplay tips.
I made the background image just to have a placeholder until the artist draws something, but I'm actually liking it, so I may end up keeping it. I'll need to adju…
My artist friend and myself came up with an idea last night, so I'm about ready to get started coding it. We're making a small tactical game where you play a group of mice defending their wooden-block fortress…
Here's how I'm shading and lighting the walls for my game.
I was considering using Screen or Additive blending for the light,…
Yesterday and today, I managed to sneak a little time in and made these:
Water cistern / well:
A closed version, and an open version.
Stone blocks:
(With optional horse ring tie-o…
(Most of these buttons aren't working yet)
But, as usual when I can't get into a coding groove (or when waiting for long compiles), I've worked on some tileart for Of…
...wistfully longing for them to actually be within the game world itself.
Been sick/busy/occupied for awhile with non-programming things, but I've still gotten some art done here and there over the past few weeks.
Got a NAS with x2 1TB Western Digital Red d…
I've been running some tests using SFML and OpenGL, to see what kind of framerates I could get when drawing my 2D tiles (the results of the performance results are still inexplicably lo…
Anyway, I'm back knee-deep in Of Stranger Flames again. It's so refreshing to be able to speak my native C++ language again!
Editor wo…
Slightly discouraged by the lack of progress on Of Stranger Flames.
Today I slapped together, in MS Paint, a mockup up something close to the art style I'm trying to go for with this game using existing…
I'm really exhausted, been doing physical h…
Working together with an artist friend, our basic game idea is about a village of Dilophosaurus who are planning to attack a nearby human village in response to human hunters attacking Dilophosaurus and other dinosaurs.
The game takes place…
Well, here's a few more shrubbery things for my game:
The trunk ain't so hot here. I've already updated the trunks since I took th…