Pixel ? Tile ? World

Profile
United States
Exploring of a world of code, coding a world of exploration...
273 comments
9 followers
114 entries
Advertisement
Servant of the Lord
August 15, 2016
WoA 2016 - End Of Day 7

Here's my final release:


[Sepulchre - Grey Army]


(coded from scratch using C++ and SFML)


Well, this was an exhausting end-march to the finish line. Celesol and I have completed the game though, and apart from some visual improvements here or there, there's nothing else we want to do on it. I mean, …

2,758 views
Servant of the Lord
August 14, 2016
WoA 2016 - End Of Day 6

I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night.

Combat is now almost entirely implemented. \o/
The quality of my code is also shot to pieces. \o/
I can only barely think or program straight. \o/

I'm on the final death march now, time is incre…

2,432 views
Servant of the Lord
August 13, 2016
WoA 2016 - End Of Day 5

Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time.

I've visually beautified the world significantly, so that's good. I'm satisfied with it entirely as-is, but the artist said she'll take a look at it after …

2,378 views
Servant of the Lord
August 11, 2016
WoA 2016 - End Of Day 3

Well. I've made alot of progress, but the combat still isn't implemented.

I've done a little UI work, but ran into a minor problem that I'm too sleepy to resolve, so I'll deal with it tomorrow.

Speaking of tomorrow, I'm going to be busy (including six-ish hour trip), so I don't know how much time I…

2,121 views
Servant of the Lord
August 10, 2016
Woa 2016 - End Of Day 2

Well, this wraps up the end of day 2 for me (more like the beginning of Day 3, since it's 5AM. :wink:)

I felt like I've made some very significant progress, though I'm still nervous because I have alot of known-in-advance time-consuming distractions later in the week that'll heavily eat into progra…

2,346 views
Servant of the Lord
August 09, 2016
Woa 2016 - End Of Day 1

Hi guys. I'm off to a slow start, but here's my first daily wrap-up post.
(Warning: the 'Daily' wrap up post may not actually occur every day. Take only as prescribed by your doctor)

Team: Grey Army
Members: Me (programmer) and my friend Celesol (artist).

Tech:
- C++, using SFML and Boost, as well as …

2,000 views
Servant of the Lord
November 13, 2015
If an RPG falls in a forest, but the trees suck, does anyone care?
My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.

Forested areas appeal to me greatly, so it makes sense to set my game in a forest.


There's just one problem...



...


...



[size=2]I can't draw trees








That is to say, I couldn't previously draw tr…
4,670 views
Servant of the Lord
August 28, 2015
Week of Awesome III - Servant's reviews of all games
======================================================================================

Congratulations on reaching the end of the Week of Awesome!
My feedback is in the form of critical reviews of your games, so don't be discouraged if it feels like I'm highlighting the negatives!

==================…
3,607 views
Servant of the Lord
March 19, 2015
Playing around with environment lighting mockups
[color=#282828][font=helvetica]I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game):[/font][/color]



This is stylistic practice for a certain scene I have in-mind that'll occur about a third of the way into the game.



The tree …
3,236 views
Servant of the Lord
March 06, 2015
Workin' on the editor
Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress.

The engine uses 'layers' (and 'floors'), and there are different types of layers. The biggest one ofcourse being the Tile layers (tempora…
3,559 views
Servant of the Lord
November 18, 2014
Artwork, I guess. =)
I haven't posted in awhile (as usual), most of my updates just occur on twitter, where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence for a few days, and repeat), so here's a re-posting from twitter of things I've been doing recently.

Fi…
2,444 views
Servant of the Lord
September 29, 2014
End of day seven - TWoA
Alrighty, here's my entry: [Download .zip file from Dropbox]



Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier today, to actually get something completed and shipped. Now it's scarcely even the same genre.

Well, I need some sleep. I hope everyone gets some good rest a…
2,321 views
Servant of the Lord
September 28, 2014
End of day 6 - TWoA
Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit something playable... or my artist might end up strangling me.

I got the mice and soldier to actually fight ea…
2,502 views
Servant of the Lord
September 26, 2014
End of day 4 - TWoA
Well, things are progressing slowly; this could get ugly as I come down to the deadline.
I still have almost all the gameplay needing to be implemented.

Well, at least the artist is keeping up her end of the deal.

Army soldiers:




Mousy soldier:



I also pilfered one of my previous games for music and so…
2,294 views
Servant of the Lord
September 25, 2014
End of day 3 - TWoA
I ran into some coding complications, so I didn't get too much done feature-wise, but the artist completed coloring one of the mice, so the sniper will look like this:



I was wanting to go M1 Garands and Springfield sniper rifles, but I forgot to mention that to the artist, so she game the mice a bit…
2,274 views
Servant of the Lord
September 23, 2014
End of day 1 - TWoA
I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.
Also display the controls and gameplay tips.



I made the background image just to have a placeholder until the artist draws something, but I'm actually liking it, so I may end up keeping it. I'll need to adju…
2,310 views
Servant of the Lord
September 22, 2014
Apparently murdering babies is off the table - WoA2 contest
So the week of awesome contest has just began, with the theme being "The toys are alive!".

My artist friend and myself came up with an idea last night, so I'm about ready to get started coding it. We're making a small tactical game where you play a group of mice defending their wooden-block fortress…
2,320 views
Servant of the Lord
July 03, 2014
Shadowing and lighting my RPG's walls
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.

Here's how I'm shading and lighting the walls for my game.



I was considering using Screen or Additive blending for the light,…
2,671 views
Servant of the Lord
June 23, 2014
Art I made today
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames.

Yesterday and today, I managed to sneak a little time in and made these:

Water cistern / well:



A closed version, and an open version.

Stone blocks:

(With optional horse ring tie-o…
2,134 views
Servant of the Lord
May 30, 2014
Screenshots of my WIP editor
Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually work, but a surprising amount does work.

1,917 views
Servant of the Lord
February 22, 2014
A few art pieces over the past few days
I'm working on a small tool to help me package my games' art assets together in a more manageable way, so here's a screenshot of that:



(Most of these buttons aren't working yet)

But, as usual when I can't get into a coding groove (or when waiting for long compiles), I've worked on some tileart for Of…
2,248 views
Servant of the Lord
February 09, 2014
Inwhich I post some artwork to gaze upon...
Inwhich I post some artwork to gaze upon...
...wistfully longing for them to actually be within the game world itself.

Been sick/busy/occupied for awhile with non-programming things, but I've still gotten some art done here and there over the past few weeks.

Got a NAS with x2 1TB Western Digital Red d…
2,972 views
Servant of the Lord
January 03, 2014
Minor spattering of info
Not much to say, and not much to show, but I haven't posted in several weeks so I figure I need to post something.

I've been running some tests using SFML and OpenGL, to see what kind of framerates I could get when drawing my 2D tiles (the results of the performance results are still inexplicably lo…
2,252 views
Servant of the Lord
December 11, 2013
Update on 'Of Stranger Flames'
Haven't posted in awhile. I've been busy doing some minor VBA scripts as well as necessary housework projects, so I haven't been able to make much project on my game.

Anyway, I'm back knee-deep in Of Stranger Flames again. It's so refreshing to be able to speak my native C++ language again!

Editor wo…
7,891 views
Servant of the Lord
October 08, 2013
Stain glass windows
A month or two ago, I drew some stain glass windows for Of Stranger Flames. Here's how they look:






([size=2]These are blended together in an art program - this is not an actual in-game screenshot)
2,647 views
Servant of the Lord
October 04, 2013
Mockup room, for motivation
I've been intermittently busy with real life the past two months or so, but that's wrapped up now.
Slightly discouraged by the lack of progress on Of Stranger Flames.

Today I slapped together, in MS Paint, a mockup up something close to the art style I'm trying to go for with this game using existing…
2,135 views
Servant of the Lord
August 22, 2013
Day 3 - Also not much to show
Collision detection has been put in place, and player movement, and the loading of room objects (the white square).



Man, I need to really hustle these last four days if I hope to present a completed game!
1,319 views
Servant of the Lord
August 21, 2013
Day 2 - Still not much to show
I got most of the basic code done for showing objects, constraining the camera to an area, texturing the background, playing music, and some other things as well. The problem is that I haven't yet created any objects to show! So it's just a textured plane.



I'm really exhausted, been doing physical h…
1,218 views
Servant of the Lord
August 19, 2013
General concept
This entry is about this week's GDNet gamedev competition.

Working together with an artist friend, our basic game idea is about a village of Dilophosaurus who are planning to attack a nearby human village in response to human hunters attacking Dilophosaurus and other dinosaurs.

The game takes place…
1,460 views
Servant of the Lord
August 01, 2013
Some plant artwork
Wow. Five journal entries in one month. I hope I'm making up for all the months where I skipped posting!

Well, here's a few more shrubbery things for my game:


The trunk ain't so hot here. I've already updated the trunks since I took th…
1,320 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement