WoA 2016 - End Of Day 6

Published August 14, 2016
Advertisement

I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night.

Combat is now almost entirely implemented. \o/
The quality of my code is also shot to pieces. \o/
I can only barely think or program straight. \o/

I'm on the final death march now, time is incredibly tight, but I'm over the hump, so things are looking good.

About fifteen hours remain, and I've still got some hefty tasks ahead, but at least the game looks deliverable at this point.
0941a25258.png

7834fab3f8.png

3 likes 5 comments

Comments

Thaumaturge

Good luck for the final stretch--I hope that you make it! ^_^

August 14, 2016 01:34 PM
IYP

good luck :D

August 14, 2016 04:08 PM
Servant of the Lord

Thanks guys!

Note: Combat is fully implemented! \o/

The only big thing left is having to script the artist's (Celesol's) dialog into the game using a rudimentary DSL I tossed together (and a few other minor tasks)

August 14, 2016 04:30 PM
Orymus3
Bottom to top ordering eh? Must be a coder thing ;) Tried it like you but couldn't stick to my plan. I revere your discipline!
August 14, 2016 06:00 PM
Servant of the Lord

I actually just make tasklists and then ignore them, to pretend to be organized!

August 15, 2016 02:07 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement