WoA II Journal

24 comments
7 entries
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AzureBlaze
October 10, 2014
Week of Awesome II: Post Mortem
Been busy and burnt out during the past two weeks, I finally got some time and motivation today and think I'll finish my post mortem before the results come out.

Thanks to slicer4ever for putting this game jam together. Thanks to all the sponsors, judges, competitors, and everyone, this is a nice ex…
1,560 views
AzureBlaze
September 28, 2014
Week of Awesome II #7 Submission!
As predicted, day 6 was nearly non-existent. Also failed to add more levels. It's 2 am in my timezone now, 10 hours before the deadline, but I really need some sleep and never had the ability to stay up all night anyway.

Was hoping to make some colored moving platforms. Coding will be fast, but desi…
1,462 views
AzureBlaze
September 26, 2014
Week of Awesome II #5 URSA
Day 5. Not so much progress today.

And I have a title and title menu!

The game will be called "Your soul alone", or ursa.

I think the best part of this theme is that your 3-year-old drawing skill will fit it perfectly.

Also changed the …
1,422 views
AzureBlaze
September 25, 2014
Week of Awesome II #4 beta is out!
Day 4. Completed a level, hacked together some menu codes stolen from previous project, and now I have a playable demo:
Link: http://azureblaze.idv.tw/woa_rev631.rar

Supposedly this is not an actual submission. Didn't even have a title yet.
Just want to test if the game mechanics worked out as intende…
1,628 views
AzureBlaze
September 24, 2014
Week of Awesome II #3
Third day!
Seems to have completed all the core mechanics I need and made the tutorial level:
[media][/media]

Ended up binding some portions of Box2D into the scripting system. This makes controlling those disappearing blocks easier. Maybe I'll bind the whole library someday. The more you can done wit…
1,569 views
AzureBlaze
September 23, 2014
Week of Awesome II #2
Did some arts today, but lack enough time for more toys.
[media][/media]
There seems to be a lot of teddy bears entering this contest. After all, who don't like teddy bears?
I am extremely fond of my dying animation.

Animations was done with Spriter: http://brashmonkey.com/spriter.htm
Most of the time w…
1,373 views
AzureBlaze
September 22, 2014
Week of Awesome II #1
Experimented some concepts and I think I've got a grasp of what I will be doing.

The level will be covered by colored foam mats. Standing on it will bring toys of corresponding color alive.
[media][/media]
Although the video is bullet-hell-ish, the actual game will take a more puzzling oriented approa…
1,364 views
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