Been busy and burnt out during the past two weeks, I finally got some time and motivation today and think I'll finish my post mortem before the results come out.
Thanks to slicer4ever for putting this game jam together. Thanks to all the sponsors, judges, competitors, and everyone, this is a nice ex…
Thanks to slicer4ever for putting this game jam together. Thanks to all the sponsors, judges, competitors, and everyone, this is a nice ex…
As predicted, day 6 was nearly non-existent. Also failed to add more levels. It's 2 am in my timezone now, 10 hours before the deadline, but I really need some sleep and never had the ability to stay up all night anyway.
Was hoping to make some colored moving platforms. Coding will be fast, but desi…
Was hoping to make some colored moving platforms. Coding will be fast, but desi…
Day 4. Completed a level, hacked together some menu codes stolen from previous project, and now I have a playable demo:
Link: http://azureblaze.idv.tw/woa_rev631.rar
Supposedly this is not an actual submission. Didn't even have a title yet.
Just want to test if the game mechanics worked out as intende…
Link: http://azureblaze.idv.tw/woa_rev631.rar
Supposedly this is not an actual submission. Didn't even have a title yet.
Just want to test if the game mechanics worked out as intende…
Third day!
Seems to have completed all the core mechanics I need and made the tutorial level:
[media][/media]
Ended up binding some portions of Box2D into the scripting system. This makes controlling those disappearing blocks easier. Maybe I'll bind the whole library someday. The more you can done wit…
Seems to have completed all the core mechanics I need and made the tutorial level:
[media][/media]
Ended up binding some portions of Box2D into the scripting system. This makes controlling those disappearing blocks easier. Maybe I'll bind the whole library someday. The more you can done wit…
Did some arts today, but lack enough time for more toys.
[media][/media]
There seems to be a lot of teddy bears entering this contest. After all, who don't like teddy bears?
I am extremely fond of my dying animation.
Animations was done with Spriter: http://brashmonkey.com/spriter.htm
Most of the time w…
[media][/media]
There seems to be a lot of teddy bears entering this contest. After all, who don't like teddy bears?
I am extremely fond of my dying animation.
Animations was done with Spriter: http://brashmonkey.com/spriter.htm
Most of the time w…
Experimented some concepts and I think I've got a grasp of what I will be doing.
The level will be covered by colored foam mats. Standing on it will bring toys of corresponding color alive.
[media][/media]
Although the video is bullet-hell-ish, the actual game will take a more puzzling oriented approa…
The level will be covered by colored foam mats. Standing on it will bring toys of corresponding color alive.
[media][/media]
Although the video is bullet-hell-ish, the actual game will take a more puzzling oriented approa…
Advertisement
Popular Blogs
Advertisement