The ship editor is practically complete, so I am experimenting with building different types of ships taking the opportunity to understand which aspects can be improved. Here are some of the results:
Medium Cruiser
Heavy Batleship
Small Transporter
Small Fighter Carrier
EDIT:
Forgot i had a video ?
Weapons are divided into the following categories: Cannons; Turrets; Silos.
Cannons - low cost but heavy static artillery. It forces you to maneuver the ship so that you can aim to the target.
Turrets - Higher cost artillery but with less damage. Its advantage is due to the precision of shooting abil…
Here's the first test on sounds:
After watching the movie, i noticed i must lower the interface volume, and replace some of them: Module placement and Module/Node copy.
Also need do add some sound when Module rotates, and when the user replaces a Node.
Next step is to add some background music and may…
There is now avaliable in game an option to paint decals over the main hull. Player can place premade shapes and logos or just write some text over the ship. There is also a palette to choose up to 16 colors and 3 filters. Player can add as well their own images by just copy them into a folder name…
In this new version of the editor it is possible to change the hull(Nodes) and Modules colors. At the moment only 3 colors are available (dark gray, yellow and white) and there are the following types of editing:
- Paint the entire ship in a single click;
- Select a group of Nodes or Modules and paint th…
As said before Nodes(Hull) and Modules are the principal components to build a ship. Nodes will build the 'body' while Modules will add extra features and behaviors like maximum speed, acceleration, radar range and alot more.
Modules can only be placed over primitive Nodes (cubes) and some of them (…
Engines are what move and rotate the ship. There are 3 properties that the engines imply in the ship:
- "Acceleration";
- "Maximum speed";
- "Maneuverability".
The bigger the ship, the more engines it will need for it to be able to move. Let's assume that we have 2 ships of different sizes but with the…
Containers are of the most basic types of MODULES but at the same time the most versatile. Its basic function is to store something inside, so in its basic form it provides more space for storing cargo. In the last update I created the possibility of placing equipment inside the Containers, in othe…
More than 4 years have passed since my last intervention in teh game. A lot has happened since then. I had big changes in my job that didn't allow me to work in the game and then I became a father. My son is now 3 years old and is no longer as dependent as before, so I can dedicate some time to my …
Shields is another Module type that will prevent direct damage to spaceship, but will not have effect on entire ship. In another words, player must strategical choose what to protect and were to place the shield or a group of shield.
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This is how it works
Video has …
A weapon its just another kind of Module. Before just placing a weapon over the ship hull, player needs to search for the better place to put it, since all weapons have their own litmits with shooting angles and ranges. Player can assign a key to activate each weapon or just assign a key to all of…
"The game is set in year 490 AE (After Earth). Solar system as we know is dead and got named by 'The Source', the cradle of mankind.
Humans rule over galaxies but a new threat forced them to abandon every colony and draw back to The Source.
At The Source a massive portal is about to be complete, an…
(Sorry for any english mistakes, will try my best)
EXODUS - A New Age Dawns its a sci-fi game i'm making for the past 2 years in any free time i can get.
Will post some features and images trough time, but keep in mind that some of them are not recent.... Constructive feedback are welcome so feel f…