MODULES - Weapons

Published February 09, 2021
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Weapons are divided into the following categories: Cannons; Turrets; Silos.

Cannons - low cost but heavy static artillery. It forces you to maneuver the ship so that you can aim to the target.


Turrets - Higher cost artillery but with less damage. Its advantage is due to the precision of shooting ability derived from the ability to rotate. There is a subcategory called "Sentry" that automatically points to smaller targets (fighters or warheads).


Silos - A warhead launch facility. The warheads can be of the Rocket, Missile, Torpedo or bomb type, in which each has different characteristics, either in speed, damage or aim.

Within this category I am working on 3 classes of 'ammunition' with subclasses:

Kinetic (Cannons & Turrets);

  • Simple Projectile

Energy (Cannons & Turrets);

  • Bolt;
  • Pulse;
  • Beam.

Warheads (Silos & Turrets).

  • Rocket;
  • Missile;
  • Torpedo;
  • Bomb.

Every structure can be destroyed by reducing its “Hit Points” (HP) or disabled by reducing its “System Points” (SP)

There will also be different kinds of “damage” that will have more or less effect on HP or SP. Also, Hull or Shields will react differently according to the source of the damage.

Damage Types:

  • Impact;
  • Laser (Red);
  • Ion (Blue);
  • Proton (Violet);
  • Plasma (Orange).


I will have different colors and symbols to guide the players. For example in the image below, the type of damage caused by this cannon can be distinguished by the red neon, in this case laser damage:

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