Hello everyone!
Just letting you know that I am now running my dev blog on TIGSource forums (https://forums.tigsource.com/index.php?topic=65119.0) - so expect further updates to be posted there.
I will still be uploading gameplay images/gifs to GameDev.net though.
Cheers!
So much has changed since the initial "Twin Demon Slayers" game (made for a game jam), that was the origin of all this.
First of all, I will stop using the original game title from the jam. The current game evolved into something much more than its original. One thing remained contstant thou…
I spent some time on altering the visuals in general, to make the things look nicer and more clean. Basically I tried to reproduce the look and feel from XCom games.
First of all, I've changed the way HPs are displayed - from hearts to rectangles. Player characters use blue color, enemies - …
Hello there!
I've been busy implementing the display of cover status. Basically I used the similar approach that XCOM uses: three types of shields (full, half-full, empty) indicating three types of cover, plus a yellow shield if a character is flanked. Here's the final result:
You mi…
Hello there!
So obviously I have submitted my game to the jam. I even changed the title slightly again (added the "Twin" word), because I can!
Anyway, the cover mechanics that I started working on during the jam looks pretty interesting, so I decided to progress further with this idea, e…
So yeah, I basically needed a name for my game for the jam. The original was called "1 Room Demon Slayer", as it was created for the 1 room rpg jam. So now I've removed the "1 room" part. And as there will be two player characters, the "Slayer" part got renamed into "Slayers". Mind. Blown.
7…
Hello, world!
Long time no see! But - as there is a new opportunity to extend/alter my "1 Room Demon Slayer" game, I want to make sure that I keep everyone up-to-date. Basically, the 7DRL Challenge 2018 has just started, and I do wa…
It turned out that a month has passed already since my last blog post. Clearly I got distracted from any kind od game development activities for too long.
Anyway, I wanted to share some of my experiences from the development process of 1 Room Demon Slayer game which I've submitted to the 1 Room RPG …
So that's it - I have uploaded my game for the 1-Room RPG Jam. Go check it out at its page, along with all the other submitted games that started appearing today.
I plan to post more detailed lessons learnt from the development process in the next blog post. For now I will just state the obvious, I …
Hi again!
Deciding to participate in that 1 Room RPG Jam turned out to be really a good thing! I have never found that much motivation inside of me before. Also, I am learning a lot about Unity, as it was actually the first time I decided to give it a go and try to create an actual game using it.
Any…
Creating games in WPF might be nice - as I was already familiar with its features, due to its extensive usage in my daily work. I knew however that sooner or later I would have to learn using some kind of "real" game engine - just to explore what kind of features I am missing, and to change my mind…
Welcome again, fellow game developers and enthusiasts!
When you're prototyping to test new game mechanics ideas, the visuals of the game should not be that important - it is not the graphics that matter during that period. We even have this whole "programmer art" term to define all these temporary …
Hello everyone! As a software developer, the part of my regular job is creating NET applications - mostly in WPF, lately. Additionally, I spend some of my spare time designing and prototyping video games - and I believe today is the right time to start sharing all my experiences with all of you.
In…