BrykuTheDev's Journal

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Thoughts and ideas on game design. Also, a showcase of my work.
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15 entries
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Bryky
July 02, 2018
Steampunk XCom devlog: June 2018

Hello everyone!

Just letting you know that I am now running my dev blog on TIGSource forums (https://forums.tigsource.com/index.php?topic=65119.0) - so  expect further updates to be posted there.

I will still be uploading gameplay images/gifs to GameDev.net though.

Cheers!

1,381 views
Bryky
June 02, 2018
Steampunk XCom devlog: May 2018

So much has changed since the initial "Twin Demon Slayers" game (made for a game jam), that was the origin of all this.

First of all, I will stop using the original game title from the jam. The current game evolved into something much more than its original. One thing remained contstant thou…

1,433 views
Bryky
May 14, 2018
Twin Demon Slayers: more XCom-ish look!

I spent some time on altering the visuals in general, to make the things look nicer and more clean. Basically I tried to reproduce the look and feel from XCom games.

First of all, I've changed the way HPs are displayed - from hearts to rectangles. Player characters use blue color, enemies - …

1,739 views
Bryky
March 24, 2018
Twin Demon Slayers: cover display

Hello there!

I've been busy implementing the display of cover status. Basically I used the similar approach that XCOM uses: three types of shields (full, half-full, empty) indicating three types of cover, plus a yellow shield if a character is flanked. Here's the final result:

You mi…

1,522 views
Bryky
March 20, 2018
Twin Demon Slayers: post-jam progress

Hello there!

So obviously I have submitted my game to the jam. I even changed the title slightly again (added the "Twin" word), because I can!

Anyway, the cover mechanics that I started working on during the jam looks pretty interesting, so I decided to progress further with this idea, e…

1,091 views
Bryky
March 10, 2018
7DRL 2018: Demon Slayers, days 3-6

7DRL 2018 progress on "Demon Slayers" so far:

  • [~90% done] Introduce new graphics, possibly animated ones
  • [done] Introduce two player-controlled characters
  • [done] Dumb-down the ammo mechanic to the same approach that was present in XCOM (the player simply needs to reload a weapon…
  • 1,153 views
    Bryky
    March 06, 2018
    7DRL 2018: Demon Slayers, day 2

    Hello again!

    7DRL 2018 progress on "Demon Slayers" so far:

  • [~50% done] Introduce new graphics, possibly animated ones
  • [done] Introduce two player-controlled characters
  • [done] Dumb-down the ammo mechanic to the same approach that was present in XCOM (the player simply needs t…
  • 1,146 views
    Bryky
    March 04, 2018
    7DRL 2018: Demon Slayers, day 1

    So yeah, I basically needed a name for my game for the jam. The original was called "1 Room Demon Slayer", as it was created for the 1 room rpg jam. So now I've removed the "1 room" part. And as there will be two player characters, the "Slayer" part got renamed into "Slayers". Mind. Blown.

    7…

    1,301 views
    Bryky
    March 02, 2018
    7DRL Challenge 2018

    Hello, world!

    Long time no see! But - as there is a new opportunity to extend/alter my "1 Room Demon Slayer" game, I want to make sure that I keep everyone up-to-date. Basically, the 7DRL Challenge 2018 has just started, and I do wa…

    1,286 views
    Bryky
    March 29, 2017
    1 Room Demon Slayer post mortem

    It turned out that a month has passed already since my last blog post. Clearly I got distracted from any kind od game development activities for too long.


    Anyway, I wanted to share some of my experiences from the development process of 1 Room Demon Slayer game which I've submitted to the 1 Room RPG …

    2,223 views
    Bryky
    February 26, 2017
    1 Room Demon Slayer submitted to jam!

    So that's it - I have uploaded my game for the 1-Room RPG Jam. Go check it out at its page, along with all the other submitted games that started appearing today.

    I plan to post more detailed lessons learnt from the development process in the next blog post. For now I will just state the obvious, I …

    1,625 views
    Bryky
    February 19, 2017
    1 Room RPG: combat

    Hi again!

    Deciding to participate in that 1 Room RPG Jam turned out to be really a good thing! I have never found that much motivation inside of me before. Also, I am learning a lot about Unity, as it was actually the first time I decided to give it a go and try to create an actual game using it.

    Any…

    1,776 views
    Bryky
    February 05, 2017
    1 Room RPG Jam

    Creating games in WPF might be nice - as I was already familiar with its features, due to its extensive usage in my daily work. I knew however that sooner or later I would have to learn using some kind of "real" game engine - just to explore what kind of features I am missing, and to change my mind…

    2,313 views
    Bryky
    January 12, 2017
    Prototyping and visuals

    Welcome again, fellow game developers and enthusiasts!

    When you're prototyping to test new game mechanics ideas, the visuals of the game should not be that important - it is not the graphics that matter during that period. We even have this whole "programmer art" term to define all these temporary …

    2,452 views
    Bryky
    January 04, 2017
    Introduction

    Hello everyone! As a software developer, the part of my regular job is creating NET applications - mostly in WPF, lately. Additionally, I spend some of my spare time designing and prototyping video games - and I believe today is the right time to start sharing all my experiences with all of you.

    In…

    1,577 views
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