Twin Demon Slayers: cover display

Published March 24, 2018
Advertisement

Hello there!

I've been busy implementing the display of cover status. Basically I used the similar approach that XCOM uses: three types of shields (full, half-full, empty) indicating three types of cover, plus a yellow shield if a character is flanked. Here's the final result:

giphy.gif

You might notice that I removed the HP display; I need to rework it so that is looks cleaner - so that will be the next thing that I will be able to (hopefully!) showcase to you next time!

 

Take care!

2 likes 2 comments

Comments

Rutin

I like your cover system ideas, very cool!

March 26, 2018 01:04 PM
Bryky
On 3/26/2018 at 3:04 PM, Rutin said:

I like your cover system ideas, very cool!

Thanks! Although it's not mine, really :) Used the same approach as new XCom games have (and recently Phoenix Point as well). I do believe however that it could be awesome to try introduce it on a 2d roguelite game :)

May 10, 2018 10:04 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement