Journal of EnemyBoss

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Because even I don't know what I'm doing these days.
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26 entries
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EnemyBoss
November 11, 2009
Do you remember this game?

Last week I competed in Vortex '09 in Toronto. The contest was to deliver the best pitch for a game idea or prototype. I didn't give myself time to come up with a solid game pitch, so I thought of jumping on the classic-remake bandwagon and remake the IREM NES classic "Metal Storm".

There's alot …
725 views
EnemyBoss
January 20, 2009
EnemyBoss LE
I finally got to put a temp site on members.gamedev.net. After understanding the limitations of the web space, and FTP not appearing to work, I decided on a plain html site with the old work I did 3 years ago. http://enemyboss.com/

I hope that when I get the creative juices flowing and some incom…
744 views
EnemyBoss
January 15, 2009
My first synth.
At time I should be cut spending, I decided to invest in a synth/midi keyboard. I'm pretty competent making my graphics in Gimp and Blender using my Graphire4 tablet. When it comes to sounds however, I just find existing works.

I don't know music theory or sound engineering, but I wanted something …
719 views
EnemyBoss
January 07, 2009
Tightening Up
Well I canceled my hosting service, and so my site is down. Money is getting tight I'm just cutting down on expenses where I can. I'm still looking for a job.

My personal site http://mujtaba.hasni.ca now just points to my linked-in profile, which serves the same purpose actually. I might just kee…
717 views
EnemyBoss
November 29, 2008
Well that didn't last long...
Blame it on the economy or whatever, but I'm unemployed again. I didn't survive the cuts past my probationary period. My experience at TransGaming was still very postive though.

So its back to my favorite vaporware title until I find the next job.

I might also consider doing freelance work, but I…
742 views
EnemyBoss
September 07, 2008
New Job.
I start my new job at Transgaming on Monday. I didn't get to finish a game like I set out to do when I left my last job, but I got at least some time to it.

Hopefully, I won't be to busy after hours to work on my new game.

I've been stuck trying to build my own simple sprite engine. For some rea…
820 views
EnemyBoss
July 31, 2008
The Perfect Gameloop?
If anything reminds me how far I have to go as a game developer is my recent considerations for the game loop. I want to have absolutely smooth scrolling and moving sprites, without resorting to OpenGL or Direct3D. My initial testing of both SDL and Allegro page flipping modes indicate this can be…
1,833 views
EnemyBoss
July 24, 2008
Suprise! Anyone can Sketch
I keep scrap paper on my recycled main-board clip-board, which i use to make notes. I was writing out my thoughts on the design of the new game, and for some reason started doodling 3D boxes in the bottom right of the page. The shapes began to look like it needed details and then something magicall…
711 views
EnemyBoss
July 19, 2008
X years in Development
About two weeks ago I found some old files and code on a disk inside my copy of
the "Black Art of 3D Game Programming". These were from my first attempt to get
into game programming in 1998 when I bought this book. This book IMO is the
best book on game programming available at the time. I remembered…
658 views
EnemyBoss
July 19, 2008
High Concepts

My goal was to make an original game centered around a "high concept" that my
brother keeps talking about. E.g Portal & Narbacular Drop was built around the
portal concept. An original idea at least seemed like a good idea having done 5 arcade clones already. I gave it a few weeks, brainstorming …
642 views
EnemyBoss
July 19, 2008
Catchup
I've learned a lot the past couple months, but I didn't log my progress as I
should have. I don't have anything new to show, so these next few journal
entries are really for my own record.
599 views
EnemyBoss
February 13, 2008
I'm still alive and still trying to get back in.
It's been years since I posted a journal entry, and a very long time since I did any serious game development. Life got in the way you see, I got a Job and a wife and I found myself too occupied with my Job, family and my huge back-log of video games to find time to do much else anymore.

I didn…
555 views
EnemyBoss
May 08, 2006
Sorry, but I need to play.

I've figured out 80% of what I need to make my next game. I've been studying source code for X-Out's Prototype (winner of shmup-dev.com's contest), Chromium BSU, and others I could find.

I decided to restart my game dev efforts back in February, and I have yet to produce something. I will make an…
636 views
EnemyBoss
March 28, 2006
Changing Gears
My original plan was to prototype the game in a RAD development environment, and then re-implement it in my own custom framework, using OpenGL and DirectX (for windowing, sound, and input).

Prototyping seemed like the right way to start off. I used Blender's game engine, which was a natural choice…
609 views
EnemyBoss
March 12, 2006
Gunhacker?
Here's a first crack at a design for my idea. Now I'll need a prototype the concept. But I'm thinking now that it may a bit too much for this genre. It isn't the straight-forward shoot'em up I intended to do make. I think I got carried away trying to make something semi-original.

Gunhacker (working …
855 views
EnemyBoss
March 06, 2006
Week 1 & 2: Nada
No code, no art, no free time. Nada.

Work follows me home
Again, I'm having trouble dedicating the time I need for game development. So much for making resolutions. I come home earlier now, but work just manages to follow me home (damn VPN!).

Anyways, I have the basic design and gameplay down in sc…
706 views
EnemyBoss
February 19, 2006
Maybe it would've been better if you didn't know.
I was supposed to use the rest of today to work on gameplay and some design specifications. But I got distracted by the look of that red bike. So I played around with the image, re-arranging the parts here and there, to find out why I chose this to represent my main sprite.

So here is how the past …
696 views
EnemyBoss
February 19, 2006
Day 1: Because I can't sketch.
My first idea was to simply clone the first stage of R-Type I, Sprites, backgrounds, gameplay, everything. The first stage of R-Type is very short but manages to memorable and complete with a spectacular boss. I'm just doing this for my personal learning, so I didn't see a problem in doing that.

Ho…
664 views
EnemyBoss
February 17, 2006
Trying to get back in.
I've been having a hard time finding free time to work on fun projects since I began my career. Before August 2005, I thought I was on a roll, producing a new game every two weeks. I was determined to catch-up with game development that I put-off until after graduation. Then after a little vacatio…
608 views
EnemyBoss
November 29, 2005
New Thinkpad T43! But it has 1 dead pixel...
I got my Thinkpad T43, last week which I bought from IBM.ca with a 10% discount using my Visa:



I bought the bundle with 1GB of ram and the expander case.

This weekend I had time to play with it, and yesterday I noticed a single dead pixel in the lower-middle area of the 14" 1400x1050 TFT display.

Th…
677 views
EnemyBoss
October 24, 2005
Finally working
I finally got a job. I've been searching hard for a position since the last time I posted. I'm at ALTSoftware(.com), doing work for some weeks now for their OpenGL driver.

Unfortunately, I haven't had the energy or time to dedicate on gamedev lately, or writing tutorials for my website. My onlin…
654 views
EnemyBoss
August 20, 2005
Frigg'n Tornado in Toronto?!
Since coming back from vacation, I've been busy finding a job. And now my basement is flooded (Frigg'n Tornado in Toronto?!) where my general work area is. So I wont be doing game development for a while, until I find work or at least when work area is setup again.

Good thing I still have my old T…
632 views
EnemyBoss
July 13, 2005
Out of the Country.
I'm currently out of the country, and I wasn't able to post an entry before I left. Internet access is a little hard for me to get to at the moment, but I will make a proper update when I get back home next week.
585 views
EnemyBoss
June 15, 2005
PliGame, R.I.P
Just to further prove that I'm an unusual "newbie" to game development, I present to you PliGame. This package provides extensions to the Pliant language for the SDL game library. I wrote this. Its even listed on the SDL languages page. I did this as part of my undergraduate thesis.

Pliant uses a J…
887 views
EnemyBoss
June 12, 2005
I can't blog.
Tutorial 02 Online
Tutorial 02 is now up. I'll try to complete one of these every week or so. I think I did a sufficient job commenting the source code to my games, enough at least to explain how they work. I guess then the purpose for writing these tutorials is to explain how I came up with the des…
1,817 views
EnemyBoss
June 05, 2005
EnemyBoss
I own enemyboss.net, enemyboss.com and enemyboss.org. I'm keeping them forever. I just have to decide what EnemyBoss is or will be. Then I can trademark it. :-P

EnemyBoss is definitely related to games. I think I'd rather have "EnemyBoss" refer to my works than myself. Maybe it will be the name of…
865 views
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