Last week I competed in Vortex '09 in Toronto. The contest was to deliver the best pitch for a game idea or prototype. I didn't give myself time to come up with a solid game pitch, so I thought of jumping on the classic-remake bandwagon and remake the IREM NES classic "Metal Storm".
There's alot …
I finally got to put a temp site on members.gamedev.net. After understanding the limitations of the web space, and FTP not appearing to work, I decided on a plain html site with the old work I did 3 years ago. http://enemyboss.com/
I hope that when I get the creative juices flowing and some incom…
I hope that when I get the creative juices flowing and some incom…
At time I should be cut spending, I decided to invest in a synth/midi keyboard. I'm pretty competent making my graphics in Gimp and Blender using my Graphire4 tablet. When it comes to sounds however, I just find existing works.
I don't know music theory or sound engineering, but I wanted something …
I don't know music theory or sound engineering, but I wanted something …
Well I canceled my hosting service, and so my site is down. Money is getting tight I'm just cutting down on expenses where I can. I'm still looking for a job.
My personal site http://mujtaba.hasni.ca now just points to my linked-in profile, which serves the same purpose actually. I might just kee…
My personal site http://mujtaba.hasni.ca now just points to my linked-in profile, which serves the same purpose actually. I might just kee…
Blame it on the economy or whatever, but I'm unemployed again. I didn't survive the cuts past my probationary period. My experience at TransGaming was still very postive though.
So its back to my favorite vaporware title until I find the next job.
I might also consider doing freelance work, but I…
So its back to my favorite vaporware title until I find the next job.
I might also consider doing freelance work, but I…
I start my new job at Transgaming on Monday. I didn't get to finish a game like I set out to do when I left my last job, but I got at least some time to it.
Hopefully, I won't be to busy after hours to work on my new game.
I've been stuck trying to build my own simple sprite engine. For some rea…
Hopefully, I won't be to busy after hours to work on my new game.
I've been stuck trying to build my own simple sprite engine. For some rea…
If anything reminds me how far I have to go as a game developer is my recent considerations for the game loop. I want to have absolutely smooth scrolling and moving sprites, without resorting to OpenGL or Direct3D. My initial testing of both SDL and Allegro page flipping modes indicate this can be…
I keep scrap paper on my recycled main-board clip-board, which i use to make notes. I was writing out my thoughts on the design of the new game, and for some reason started doodling 3D boxes in the bottom right of the page. The shapes began to look like it needed details and then something magicall…
About two weeks ago I found some old files and code on a disk inside my copy of
the "Black Art of 3D Game Programming". These were from my first attempt to get
into game programming in 1998 when I bought this book. This book IMO is the
best book on game programming available at the time. I remembered…
the "Black Art of 3D Game Programming". These were from my first attempt to get
into game programming in 1998 when I bought this book. This book IMO is the
best book on game programming available at the time. I remembered…
My goal was to make an original game centered around a "high concept" that my
brother keeps talking about. E.g Portal & Narbacular Drop was built around the
portal concept. An original idea at least seemed like a good idea having done 5 arcade clones already. I gave it a few weeks, brainstorming …
It's been years since I posted a journal entry, and a very long time since I did any serious game development. Life got in the way you see, I got a Job and a wife and I found myself too occupied with my Job, family and my huge back-log of video games to find time to do much else anymore.
I didn…
I didn…
I've figured out 80% of what I need to make my next game. I've been studying source code for X-Out's Prototype (winner of shmup-dev.com's contest), Chromium BSU, and others I could find.
I decided to restart my game dev efforts back in February, and I have yet to produce something. I will make an…
My original plan was to prototype the game in a RAD development environment, and then re-implement it in my own custom framework, using OpenGL and DirectX (for windowing, sound, and input).
Prototyping seemed like the right way to start off. I used Blender's game engine, which was a natural choice…
Prototyping seemed like the right way to start off. I used Blender's game engine, which was a natural choice…
Here's a first crack at a design for my idea. Now I'll need a prototype the concept. But I'm thinking now that it may a bit too much for this genre. It isn't the straight-forward shoot'em up I intended to do make. I think I got carried away trying to make something semi-original.
Gunhacker (working …
Gunhacker (working …
No code, no art, no free time. Nada.
Work follows me home
Again, I'm having trouble dedicating the time I need for game development. So much for making resolutions. I come home earlier now, but work just manages to follow me home (damn VPN!).
Anyways, I have the basic design and gameplay down in sc…
Work follows me home
Again, I'm having trouble dedicating the time I need for game development. So much for making resolutions. I come home earlier now, but work just manages to follow me home (damn VPN!).
Anyways, I have the basic design and gameplay down in sc…
I was supposed to use the rest of today to work on gameplay and some design specifications. But I got distracted by the look of that red bike. So I played around with the image, re-arranging the parts here and there, to find out why I chose this to represent my main sprite.
So here is how the past …
So here is how the past …
My first idea was to simply clone the first stage of R-Type I, Sprites, backgrounds, gameplay, everything. The first stage of R-Type is very short but manages to memorable and complete with a spectacular boss. I'm just doing this for my personal learning, so I didn't see a problem in doing that.
Ho…
Ho…
I've been having a hard time finding free time to work on fun projects since I began my career. Before August 2005, I thought I was on a roll, producing a new game every two weeks. I was determined to catch-up with game development that I put-off until after graduation. Then after a little vacatio…
I got my Thinkpad T43, last week which I bought from IBM.ca with a 10% discount using my Visa:
I bought the bundle with 1GB of ram and the expander case.
This weekend I had time to play with it, and yesterday I noticed a single dead pixel in the lower-middle area of the 14" 1400x1050 TFT display.
Th…
I bought the bundle with 1GB of ram and the expander case.
This weekend I had time to play with it, and yesterday I noticed a single dead pixel in the lower-middle area of the 14" 1400x1050 TFT display.
Th…
I finally got a job. I've been searching hard for a position since the last time I posted. I'm at ALTSoftware(.com), doing work for some weeks now for their OpenGL driver.
Unfortunately, I haven't had the energy or time to dedicate on gamedev lately, or writing tutorials for my website. My onlin…
Unfortunately, I haven't had the energy or time to dedicate on gamedev lately, or writing tutorials for my website. My onlin…
Since coming back from vacation, I've been busy finding a job. And now my basement is flooded (Frigg'n Tornado in Toronto?!) where my general work area is. So I wont be doing game development for a while, until I find work or at least when work area is setup again.
Good thing I still have my old T…
Good thing I still have my old T…
Just to further prove that I'm an unusual "newbie" to game development, I present to you PliGame. This package provides extensions to the Pliant language for the SDL game library. I wrote this. Its even listed on the SDL languages page. I did this as part of my undergraduate thesis.
Pliant uses a J…
Pliant uses a J…
Tutorial 02 Online
Tutorial 02 is now up. I'll try to complete one of these every week or so. I think I did a sufficient job commenting the source code to my games, enough at least to explain how they work. I guess then the purpose for writing these tutorials is to explain how I came up with the des…
Tutorial 02 is now up. I'll try to complete one of these every week or so. I think I did a sufficient job commenting the source code to my games, enough at least to explain how they work. I guess then the purpose for writing these tutorials is to explain how I came up with the des…
I own enemyboss.net, enemyboss.com and enemyboss.org. I'm keeping them forever. I just have to decide what EnemyBoss is or will be. Then I can trademark it. :-P
EnemyBoss is definitely related to games. I think I'd rather have "EnemyBoss" refer to my works than myself. Maybe it will be the name of…
EnemyBoss is definitely related to games. I think I'd rather have "EnemyBoss" refer to my works than myself. Maybe it will be the name of…
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